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General Tabletop Discussion
*Pathfinder & Starfinder
WACK! AAAAAA (knockback)
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<blockquote data-quote="Norfleet" data-source="post: 1105897" data-attributes="member: 11581"><p>Well, it depends on how you view "knockback". In a "realistic" scenario where a critter is struck by another critter of his own size, a "knockback" typically occurs because the struck victim is unbalanced by the hit and staggers backwards to avoid falling on his ass. He's not actually sent flying in an airborne manner. In this respect, "knockback" is actually a reduced version of a knockdown effect: The target manages to catch himself before he falls on his ass, but in the process of doing so, is knocked back. Basic physics will tell you that in order for a person to actually be sent FLYING, due to conservation of momentum, if both parties were initially toe-to-toe, if one person goes flying in one direction, the other person goes flying in the other direction.</p><p></p><p>On the other hand, when a giant tees off against a halfling, we expect to see some serious airtime...and probably a corpse. Since the more massive opponent has greater mass, the corresponding recoil for the larger creature is less than for the smaller creature.</p><p></p><p>Damage done and type of damage is also a consideration: A piercing weapon generally doesn't exhibit this effect, because a pierced character is impaled rather than struck, and an impaled character is thus prevented from travelling very far by virtue of being skewered. Slashing weapons would be somewhat less likely than bludgeoning weapons, and probably not get quite the same distance hurled(perhaps half distance).</p><p></p><p>However, you can always conduct home testing on knockback between human targets. Find a friend(or better yet, an enemy), and a baseball bat, smack him, and observe how far, and the manner in which, he is knocked back. Testing for cases of size disparity will be somewhat more difficult, and I do not condone such violence against animals.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1105897, member: 11581"] Well, it depends on how you view "knockback". In a "realistic" scenario where a critter is struck by another critter of his own size, a "knockback" typically occurs because the struck victim is unbalanced by the hit and staggers backwards to avoid falling on his ass. He's not actually sent flying in an airborne manner. In this respect, "knockback" is actually a reduced version of a knockdown effect: The target manages to catch himself before he falls on his ass, but in the process of doing so, is knocked back. Basic physics will tell you that in order for a person to actually be sent FLYING, due to conservation of momentum, if both parties were initially toe-to-toe, if one person goes flying in one direction, the other person goes flying in the other direction. On the other hand, when a giant tees off against a halfling, we expect to see some serious airtime...and probably a corpse. Since the more massive opponent has greater mass, the corresponding recoil for the larger creature is less than for the smaller creature. Damage done and type of damage is also a consideration: A piercing weapon generally doesn't exhibit this effect, because a pierced character is impaled rather than struck, and an impaled character is thus prevented from travelling very far by virtue of being skewered. Slashing weapons would be somewhat less likely than bludgeoning weapons, and probably not get quite the same distance hurled(perhaps half distance). However, you can always conduct home testing on knockback between human targets. Find a friend(or better yet, an enemy), and a baseball bat, smack him, and observe how far, and the manner in which, he is knocked back. Testing for cases of size disparity will be somewhat more difficult, and I do not condone such violence against animals. [/QUOTE]
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WACK! AAAAAA (knockback)
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