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Wacky pseudo-Vancian casting sytem (long)
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<blockquote data-quote="Crazy Jerome" data-source="post: 5906492" data-attributes="member: 54877"><p>Certainly a novel approach, and one with some potential. It seems to strike a middle ground between D&D Vancian magic and the Rolemaster spell lists. (In some ways it does. In others it is totally unlike RM.)</p><p> </p><p>The biggest issue I can see is actually presentation. This is one of those systems that is probably fairly easy to use once you understand it, but a bit counter-intuitive unless explained very well. The best feature is the discouragement of nova casting. I think you'll get more bang here than you give yourself credit, since I've found that a lot of players trying to stay in character don't need something powergamer foolproof to avoid the nova, but merely a modest reason to stay in character. The long-term power factor here being a bit more than modest, it should be more than enough for such a player.</p><p> </p><p>On the linear scaling, I think you might be off a bit with the 1 to 9 factor by level. The most common "power point" conversion that I've seen is increasing points by spell level in the progression 1, 3, 5 ... 17--i.e. (2 x spell level) - 1. Even so, I think this can understate the power of certain spells in places, and seems to be a compromise to keep high level spells from turning low-level spells into Gatling guns. So would be interesting to see how many spell stacks a wizard would have using that formula.</p><p> </p><p>As far as spells that don't have versions from levels 1 to 9, that's another place where I see the RM influence being helpful. Take a handful of spells, of different levels but of similar usage, and link those as ones that can stack together. That way, you can have a low-powered version of <em>teleport</em> to get you to the point where <em>teleport</em> is ok, and then replace <em>teleport</em> with <em>mass teleport</em> as it makes sense in the progression.</p><p> </p><p>For some of the miscellaneous utility spells, get a bit more free with such connections, as a way to package those spells and to focus the system a bit. For example, put <em>read magic</em>, <em>identify</em>, etc. in a stack together with some higher level arcane divination type spells that might not see as much use. </p><p> </p><p>Just some ideas off the top of my head. Your idea is parallel (but a very different slant, focus, and goal) to something I've been mulling on spell power recovery. It's possible that what I'm doing would provide a more intuitive recovery method than what you have, though that would pull it even further from traditional casting.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5906492, member: 54877"] Certainly a novel approach, and one with some potential. It seems to strike a middle ground between D&D Vancian magic and the Rolemaster spell lists. (In some ways it does. In others it is totally unlike RM.) The biggest issue I can see is actually presentation. This is one of those systems that is probably fairly easy to use once you understand it, but a bit counter-intuitive unless explained very well. The best feature is the discouragement of nova casting. I think you'll get more bang here than you give yourself credit, since I've found that a lot of players trying to stay in character don't need something powergamer foolproof to avoid the nova, but merely a modest reason to stay in character. The long-term power factor here being a bit more than modest, it should be more than enough for such a player. On the linear scaling, I think you might be off a bit with the 1 to 9 factor by level. The most common "power point" conversion that I've seen is increasing points by spell level in the progression 1, 3, 5 ... 17--i.e. (2 x spell level) - 1. Even so, I think this can understate the power of certain spells in places, and seems to be a compromise to keep high level spells from turning low-level spells into Gatling guns. So would be interesting to see how many spell stacks a wizard would have using that formula. As far as spells that don't have versions from levels 1 to 9, that's another place where I see the RM influence being helpful. Take a handful of spells, of different levels but of similar usage, and link those as ones that can stack together. That way, you can have a low-powered version of [I]teleport[/I] to get you to the point where [I]teleport[/I] is ok, and then replace [I]teleport[/I] with [I]mass teleport[/I] as it makes sense in the progression. For some of the miscellaneous utility spells, get a bit more free with such connections, as a way to package those spells and to focus the system a bit. For example, put [I]read magic[/I], [I]identify[/I], etc. in a stack together with some higher level arcane divination type spells that might not see as much use. Just some ideas off the top of my head. Your idea is parallel (but a very different slant, focus, and goal) to something I've been mulling on spell power recovery. It's possible that what I'm doing would provide a more intuitive recovery method than what you have, though that would pull it even further from traditional casting. [/QUOTE]
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