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<blockquote data-quote="Charles Rampant" data-source="post: 6896322" data-attributes="member: 32659"><p>I'd say, since I am currently reading through OotA, that it wouldn't be that hard to disengage the Abyssal elements from the setting descriptions in Out of the Abyss. Ultimately the core conflicts of each area (Gracklestugh, Blingdenstone especially) are only being highlighted by the Abyssal storyline: they existed fully prior. In addition, the demons themselves are surprisingly scarce from the encounter tables, possibly to keep things useful for pilfering. The big benefit that it has is, I guess, a nice modern layout (full colour and all that jazz) and having modern mechanics for all the fungi and whatnot. </p><p></p><p>I've consumed a lot of 2e supplements in my search for Waterdeep information for my own game. They tend to have dreadful art, and to go into impressively excessive detail about stuff that really isn't player facing, but merely interesting for the DM. On the other hand, that detail tends to leave no stone unturned, so if you can successfully absorb and remember it all then it can give you a really solid bedrock from which to build your own story. 3e and 4e supplements tend to give huge amounts of wordcount over to useless things (for 5e!) like Prestige Classes, new spells, new feats. This can mean that up to 40% of the pagecount of a given 3e supplement is actually useless for 5e purposes. </p><p></p><p>Just some thoughts. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6896322, member: 32659"] I'd say, since I am currently reading through OotA, that it wouldn't be that hard to disengage the Abyssal elements from the setting descriptions in Out of the Abyss. Ultimately the core conflicts of each area (Gracklestugh, Blingdenstone especially) are only being highlighted by the Abyssal storyline: they existed fully prior. In addition, the demons themselves are surprisingly scarce from the encounter tables, possibly to keep things useful for pilfering. The big benefit that it has is, I guess, a nice modern layout (full colour and all that jazz) and having modern mechanics for all the fungi and whatnot. I've consumed a lot of 2e supplements in my search for Waterdeep information for my own game. They tend to have dreadful art, and to go into impressively excessive detail about stuff that really isn't player facing, but merely interesting for the DM. On the other hand, that detail tends to leave no stone unturned, so if you can successfully absorb and remember it all then it can give you a really solid bedrock from which to build your own story. 3e and 4e supplements tend to give huge amounts of wordcount over to useless things (for 5e!) like Prestige Classes, new spells, new feats. This can mean that up to 40% of the pagecount of a given 3e supplement is actually useless for 5e purposes. Just some thoughts. :) [/QUOTE]
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