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<blockquote data-quote="Nytmare" data-source="post: 5820231" data-attributes="member: 55178"><p>I'm not sure anymore... It looks like I started off figuring for the individual, but then switched to the group midway, and then maybe went back to the individuals to check against the wealth per level guidelines.</p><p></p><p>Let's see if I can re-establish my original train of thought, and please forgive my sleep deprived rambling. </p><p></p><p>A <strong>group</strong> of 4 people only <em>needs</em> to spend 2 gold pieces a day to pay for food. If it takes them, on average, 2 days to fully map a hex, the base cost to the group (ignoring any other costs) is 4 gold per hex. Let's start by doubling it and see if it's worth the trouble for them. We would have 8 gold (per hex) times about 300 hexes, which equals only 2400 gold. That's about a 1/4 of what the wealth guidelines say a low magic, 4th level party of 4 should have.</p><p></p><p>3/4 low seems like it might be a lot to make up for in bonuses, bounties, rewards, and side ventures, but I don't think it's out of the question.</p><p></p><p>The next thing to check it up against would be equipment pacing. Let's assume that no one starts with a horse, and that's what I want to make the first monetary goal. If they're able to stick to those earlier numbers, and are gaining 4 gold every time they map a hex, that means that the entire group would be able to get horses (300 gold) in about 75 hexes. That I don't like. I was figuring it should be somewhere between 30-50.</p><p></p><p>Sooooo, working backwards from there, lets look at 12 gold per hex.</p><p>If they pinch every penny, that leaves them with a net of 8 gold per hex, and the group is able to save up 300 gold in 37.5 hexes. ...I think that works?</p><p></p><p>I'm envisioning an <strong>extremely</strong> book-keepy game, tracking rations and encumbrance, replacing lost mounts and pack animals, having to make decisions as to whether or not they sweep out an abandoned ruin and risk not getting back to the outpost before the paymaster leaves.</p><p></p><p>I'm trying really hard to make the money a motivating factor. To keep things tight, the players are going to be leveling a lot slower than normal. I'm expecting the entire mapping process to only carry them through to level 4.</p><p></p><p>The trading game and kingdom building are already a part of the big picture. I'll be lifting huge chunks out of Kingmaker.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5820231, member: 55178"] I'm not sure anymore... It looks like I started off figuring for the individual, but then switched to the group midway, and then maybe went back to the individuals to check against the wealth per level guidelines. Let's see if I can re-establish my original train of thought, and please forgive my sleep deprived rambling. A [B]group[/B] of 4 people only [I]needs[/I] to spend 2 gold pieces a day to pay for food. If it takes them, on average, 2 days to fully map a hex, the base cost to the group (ignoring any other costs) is 4 gold per hex. Let's start by doubling it and see if it's worth the trouble for them. We would have 8 gold (per hex) times about 300 hexes, which equals only 2400 gold. That's about a 1/4 of what the wealth guidelines say a low magic, 4th level party of 4 should have. 3/4 low seems like it might be a lot to make up for in bonuses, bounties, rewards, and side ventures, but I don't think it's out of the question. The next thing to check it up against would be equipment pacing. Let's assume that no one starts with a horse, and that's what I want to make the first monetary goal. If they're able to stick to those earlier numbers, and are gaining 4 gold every time they map a hex, that means that the entire group would be able to get horses (300 gold) in about 75 hexes. That I don't like. I was figuring it should be somewhere between 30-50. Sooooo, working backwards from there, lets look at 12 gold per hex. If they pinch every penny, that leaves them with a net of 8 gold per hex, and the group is able to save up 300 gold in 37.5 hexes. ...I think that works? I'm envisioning an [B]extremely[/B] book-keepy game, tracking rations and encumbrance, replacing lost mounts and pack animals, having to make decisions as to whether or not they sweep out an abandoned ruin and risk not getting back to the outpost before the paymaster leaves. I'm trying really hard to make the money a motivating factor. To keep things tight, the players are going to be leveling a lot slower than normal. I'm expecting the entire mapping process to only carry them through to level 4. The trading game and kingdom building are already a part of the big picture. I'll be lifting huge chunks out of Kingmaker. [/QUOTE]
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