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<blockquote data-quote="Nytmare" data-source="post: 5820301" data-attributes="member: 55178"><p>I was trying to avoid this tangent, but the game will primarily be a play by wiki/post game. To keep things sane, we're scrapping combat when we're playing online, and handling everything with Obsidian Skill Challenges. As such, there ain't going to be a lot of consumables being used.</p><p></p><p></p><p>There is a possibility of it.</p><p> </p><p>Yes there will be foraging, and depending on where they are, things will be harder or easier to find. A large chunk of the area they are exploring is a necromantically poisoned wasteland and magic blasted desert. There will be places where there's no game, and where the water is hard to find, and not always safe to drink.</p><p></p><p>Depending on what gear they want, there are only three reliable places to find it. It's about 200 miles between each of them, and there's nothing guaranteeing that what they want won't take the better part of a week to get to them.</p><p></p><p>Yup. </p><p> </p><p>It's more than that. For the most part "civilization" is just an outpost, and there's still a level of separation between them, and the outside world. To cash in, they will need to be at the outpost when the paymaster makes his visit every 2 weeks. Equipment needs to be ordered and delivered. And all of these things are traveling along the trade route that they are there to establish and protect.</p><p> </p><p>The mapping will be the "dependable" and steady cash flow, but there will be tons of stuff tucked away out in the wilds. Things to find, things to collect, things to recover, and things to hunt down and kill.</p><p> </p><p>The Library is fronting the group with a stockpile of equipment at the outpost, and as things get "safer" more people and problems will travel along the road to find them.</p><p></p><p>The area is pretty much a lawless, Wild West kind of place. There's no government or "real" authority to levy taxes or require licenses or permits. (at least not yet) The money will trickle in, in fits and spurts. </p><p></p><p>If the piles get too big, then they'll have to spend some of it to keep the rest of it safe. If it gets too hard to keep it safe, they can start hiring people to watch it for them. Then they can build a place for the people watching their money to live. Then they can build a big wall around the places where the people who watch their money live....</p></blockquote><p></p>
[QUOTE="Nytmare, post: 5820301, member: 55178"] I was trying to avoid this tangent, but the game will primarily be a play by wiki/post game. To keep things sane, we're scrapping combat when we're playing online, and handling everything with Obsidian Skill Challenges. As such, there ain't going to be a lot of consumables being used. There is a possibility of it. Yes there will be foraging, and depending on where they are, things will be harder or easier to find. A large chunk of the area they are exploring is a necromantically poisoned wasteland and magic blasted desert. There will be places where there's no game, and where the water is hard to find, and not always safe to drink. Depending on what gear they want, there are only three reliable places to find it. It's about 200 miles between each of them, and there's nothing guaranteeing that what they want won't take the better part of a week to get to them. Yup. It's more than that. For the most part "civilization" is just an outpost, and there's still a level of separation between them, and the outside world. To cash in, they will need to be at the outpost when the paymaster makes his visit every 2 weeks. Equipment needs to be ordered and delivered. And all of these things are traveling along the trade route that they are there to establish and protect. The mapping will be the "dependable" and steady cash flow, but there will be tons of stuff tucked away out in the wilds. Things to find, things to collect, things to recover, and things to hunt down and kill. The Library is fronting the group with a stockpile of equipment at the outpost, and as things get "safer" more people and problems will travel along the road to find them. The area is pretty much a lawless, Wild West kind of place. There's no government or "real" authority to levy taxes or require licenses or permits. (at least not yet) The money will trickle in, in fits and spurts. If the piles get too big, then they'll have to spend some of it to keep the rest of it safe. If it gets too hard to keep it safe, they can start hiring people to watch it for them. Then they can build a place for the people watching their money to live. Then they can build a big wall around the places where the people who watch their money live.... [/QUOTE]
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