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<blockquote data-quote="LostSoul" data-source="post: 5821713" data-attributes="member: 386"><p>Here are some of the other things that PCs can do over the course of a week or so. NPCs take a month to do the same things.</p><p></p><p>PRACTICE</p><p>* You hone your skills through practice</p><p>* It costs 70 GP worth of: equipment, sparring partners, or ritual components</p><p>* At the end of the week you gain 100 XP</p><p>* Henchmen may practice as PCs do; henchmen who begin as minions require tutelage from a PC, and are then considered 1st level characters of the same class as the PC</p><p></p><p>WORK</p><p>* You sell your labour in a Settlement</p><p>* If the job requires training, you must have a skill in that field</p><p>* Work takes 12 hours a day, 6 days a week</p><p>* The amount of GP you earn is based on your job; the amount of GP you earn is equal to one RMTP of the level when that Building/Profession becomes available, or the level of the Settlement, whichever is lower</p><p>* Any GP you earn is added to the Settlement's economy</p><p></p><p>CONSTRUCTION</p><p>* You build a structure</p><p>* You build at a rate of 75 GP per week (or 10 GP per day)</p><p>* If you have an obvious skill, you can double that amount; a loosely-associated skill will increase it by 25%</p><p>* The level of the construction is equal to your level</p><p>* Traps, locks, and secret doors are built using the Technology rules above</p><p>* NPC labourers may aid, but their construction times are per month, not per week</p><p>* A hex without the indicated Resources only has 225 GP worth of building materials to spend per month; see Reaction for more on Resources</p><p>* See the table for construction times based on the type of construction</p><p></p><p>[code]Cost of Construction</p><p>Type Cost per 5' square* Required Resources</p><p>Wood 5 Lumber</p><p>Stone 15 Stone</p><p>Metal 25 Ore</p><p>Battlements as material type as material type</p><p>Portcullis 150 --</p><p>Drawbridge 50 --</p><p>Window (shuttered) 5 --</p><p>Window (glass) 75 Lumber or Ore</p><p>Window (fine glass) 450 Lumber or Ore</p><p>Earthworks & Mining</p><p>Loose earth or clay 25 --</p><p>Sedimentary stone 50 --</p><p>Igneous stone 75 --</p><p>Dungeon-Building as earthworks Lumber or Stone</p><p>* - each square is 10' in height[/code]</p><p></p><p>CLEAR A HEX</p><p>* You clear a hex of all wandering monsters for a month</p><p>* You must fight five encounters with the following levels: hex's level (HXL) -1, HXL, HXL, HXL +1, HXL +3</p><p>* You must defeat the monsters in these encounters within the week, using your time as you see fit</p><p>* Once a hex is cleared, if you spend 70 GP worth of building materials, cash handouts, hiring labour, or something similar, a new 1st-level Settlement will appear in the hex; your Reaction with this Settlement is Interested and your Influence is Respectful</p><p></p><p>PATROL A CLEARED HEX</p><p>* You patrol a hex, keeping out wandering monsters</p><p>* This takes a week, 16 hours a day</p><p>* If you do this, no wandering monsters will be found in the hex for a month</p><p>* NPCs can do this, but they take a month and the total XP value of the NPCs must equal or exceed the XP value for an encounter of the hex's level</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5821713, member: 386"] Here are some of the other things that PCs can do over the course of a week or so. NPCs take a month to do the same things. PRACTICE * You hone your skills through practice * It costs 70 GP worth of: equipment, sparring partners, or ritual components * At the end of the week you gain 100 XP * Henchmen may practice as PCs do; henchmen who begin as minions require tutelage from a PC, and are then considered 1st level characters of the same class as the PC WORK * You sell your labour in a Settlement * If the job requires training, you must have a skill in that field * Work takes 12 hours a day, 6 days a week * The amount of GP you earn is based on your job; the amount of GP you earn is equal to one RMTP of the level when that Building/Profession becomes available, or the level of the Settlement, whichever is lower * Any GP you earn is added to the Settlement's economy CONSTRUCTION * You build a structure * You build at a rate of 75 GP per week (or 10 GP per day) * If you have an obvious skill, you can double that amount; a loosely-associated skill will increase it by 25% * The level of the construction is equal to your level * Traps, locks, and secret doors are built using the Technology rules above * NPC labourers may aid, but their construction times are per month, not per week * A hex without the indicated Resources only has 225 GP worth of building materials to spend per month; see Reaction for more on Resources * See the table for construction times based on the type of construction [code]Cost of Construction Type Cost per 5' square* Required Resources Wood 5 Lumber Stone 15 Stone Metal 25 Ore Battlements as material type as material type Portcullis 150 -- Drawbridge 50 -- Window (shuttered) 5 -- Window (glass) 75 Lumber or Ore Window (fine glass) 450 Lumber or Ore Earthworks & Mining Loose earth or clay 25 -- Sedimentary stone 50 -- Igneous stone 75 -- Dungeon-Building as earthworks Lumber or Stone * - each square is 10' in height[/code] CLEAR A HEX * You clear a hex of all wandering monsters for a month * You must fight five encounters with the following levels: hex's level (HXL) -1, HXL, HXL, HXL +1, HXL +3 * You must defeat the monsters in these encounters within the week, using your time as you see fit * Once a hex is cleared, if you spend 70 GP worth of building materials, cash handouts, hiring labour, or something similar, a new 1st-level Settlement will appear in the hex; your Reaction with this Settlement is Interested and your Influence is Respectful PATROL A CLEARED HEX * You patrol a hex, keeping out wandering monsters * This takes a week, 16 hours a day * If you do this, no wandering monsters will be found in the hex for a month * NPCs can do this, but they take a month and the total XP value of the NPCs must equal or exceed the XP value for an encounter of the hex's level [/QUOTE]
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