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<blockquote data-quote="fenriswolf456" data-source="post: 5821894" data-attributes="member: 6687664"><p>All good and good, with players in the right frame of mind, the game will proceed much more easily in the direction you all want. And as you say, the more time they spend at exploring and building up the settlement, the more personal investment they'll have in the whole endeavour.</p><p> </p><p>The best way to keep money a motivating factor is to not give too much out. Cut down on the amount per parcel, or make use of alternate valuable objects. That 100 gp gem is quite the find, but they'll have no one to sell it too for a long while to come, for example. Or they find usable equipment instead of just a pile of coins, since you mentioned before the risk of loss of equipment, there should be times where they find a stash.</p><p> </p><p>But you also don't want the players to play it too safe. Perhaps have their employer set milestones that will require the group to work quickly and efficiently to achieve. For example, have the area up to Suchandsuch River explored and mapped within 6 months, and receive a bonus. This will give the group clearer, more short-term goals to achieve, and can keep them from potentially wandering off in a wrong direction.</p></blockquote><p></p>
[QUOTE="fenriswolf456, post: 5821894, member: 6687664"] All good and good, with players in the right frame of mind, the game will proceed much more easily in the direction you all want. And as you say, the more time they spend at exploring and building up the settlement, the more personal investment they'll have in the whole endeavour. The best way to keep money a motivating factor is to not give too much out. Cut down on the amount per parcel, or make use of alternate valuable objects. That 100 gp gem is quite the find, but they'll have no one to sell it too for a long while to come, for example. Or they find usable equipment instead of just a pile of coins, since you mentioned before the risk of loss of equipment, there should be times where they find a stash. But you also don't want the players to play it too safe. Perhaps have their employer set milestones that will require the group to work quickly and efficiently to achieve. For example, have the area up to Suchandsuch River explored and mapped within 6 months, and receive a bonus. This will give the group clearer, more short-term goals to achieve, and can keep them from potentially wandering off in a wrong direction. [/QUOTE]
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