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Wagon Chase - Suggestions
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<blockquote data-quote="chipmafia" data-source="post: 6139008" data-attributes="member: 33461"><p>It's a group of novice players, so I'm hesitant to make a big production, but I do want there to be an element o tension. Here is what I came up with:</p><p></p><p><em><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Arial'">Notes: A least one member of the party must drive, and must make an Athletics check (12) to keep hold of the reins. If the party member loses control, the wagon will carene out of control for 2 rounds before stopping. If it is out of control, each party member must make a balance check (10), and must make another more difficult balance check (15) if the wagon comes to a stop. The party member may regain control by making a successful Athletics check (15). </span></span></span></em></p><p><em><span style="font-size: 12px"></span></em><em><span style="font-size: 12px"></span></em></p><p><em><span style="font-size: 12px"></span></em><em><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Arial'">If a party member falls or is thrown from the wagon, he takes 2d10 damage. The same for the enemy. </span></span></span></em></p><p><em><span style="font-size: 12px"></span></em></p><p><em><span style="font-size: 12px"><span style="color: #000000"><span style="font-family: 'Arial'">For this encounter, all enemies are on horseback unless they decide to mount the wagon, at which case they must make a Strength check of 12. </span></span></span></em></p></blockquote><p></p>
[QUOTE="chipmafia, post: 6139008, member: 33461"] It's a group of novice players, so I'm hesitant to make a big production, but I do want there to be an element o tension. Here is what I came up with: [I][SIZE=3][COLOR=#000000][FONT=Arial]Notes: A least one member of the party must drive, and must make an Athletics check (12) to keep hold of the reins. If the party member loses control, the wagon will carene out of control for 2 rounds before stopping. If it is out of control, each party member must make a balance check (10), and must make another more difficult balance check (15) if the wagon comes to a stop. The party member may regain control by making a successful Athletics check (15). [/FONT][/COLOR] [/SIZE][/I][SIZE=3][/SIZE][I][SIZE=4][/SIZE][SIZE=3] [COLOR=#000000][FONT=Arial][/FONT][/COLOR][/SIZE][/I][I][SIZE=3][COLOR=#000000][FONT=Arial]If a party member falls or is thrown from the wagon, he takes 2d10 damage. The same for the enemy. [/FONT][/COLOR][/SIZE][/I] [I][SIZE=3] [COLOR=#000000][FONT=Arial][/FONT][/COLOR][COLOR=#000000][FONT=Arial]For this encounter, all enemies are on horseback unless they decide to mount the wagon, at which case they must make a Strength check of 12. [/FONT][/COLOR][/SIZE][/I] [/QUOTE]
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