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General Tabletop Discussion
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Wagon Chase - Suggestions
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<blockquote data-quote="Neonchameleon" data-source="post: 6139549" data-attributes="member: 87792"><p>This sort of thing is what the skill challenge rules were designed for (although the descriptions of skill challenges in the books are <em>terrible)</em>. The fundamental rule of skill challenges is never mention the worlds "Skill Challenge" at the table - and instead let the players tell you what they are doing.</p><p></p><p>Describe the scene and ask them what they are doing - as narrative (don't let them mention skills at this point). When they describe something challenging, ask them for whatever roll you think would be relevant (it will probably end up looking like Jester Canuk's list). You decide whether it's easy, medium, or hard for the DC, and have them roll.</p><p></p><p>If they succeed, describe them succeeding - and mark one under the success column of the skill challenge. If they fail, describe what goes wrong (someone half falls off the wagon, you start losing the cargo, one of the horses gets tired, you go the wrong way). Six (or however many) successes and they succeed. Three fails and the wagon loses a wheel/crashes/has one of the animals go lame/whatever the consequence of the failed rolls is. (That can't be predicted from here - you'll add a new factor with each of the first two fails). Chase lost, wagon crashed, supplies ... in trouble.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6139549, member: 87792"] This sort of thing is what the skill challenge rules were designed for (although the descriptions of skill challenges in the books are [I]terrible)[/I]. The fundamental rule of skill challenges is never mention the worlds "Skill Challenge" at the table - and instead let the players tell you what they are doing. Describe the scene and ask them what they are doing - as narrative (don't let them mention skills at this point). When they describe something challenging, ask them for whatever roll you think would be relevant (it will probably end up looking like Jester Canuk's list). You decide whether it's easy, medium, or hard for the DC, and have them roll. If they succeed, describe them succeeding - and mark one under the success column of the skill challenge. If they fail, describe what goes wrong (someone half falls off the wagon, you start losing the cargo, one of the horses gets tired, you go the wrong way). Six (or however many) successes and they succeed. Three fails and the wagon loses a wheel/crashes/has one of the animals go lame/whatever the consequence of the failed rolls is. (That can't be predicted from here - you'll add a new factor with each of the first two fails). Chase lost, wagon crashed, supplies ... in trouble. [/QUOTE]
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