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Wahoo vs. Traditional
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<blockquote data-quote="Desdichado" data-source="post: 4812878" data-attributes="member: 2205"><p>I'm always intrigued by the gaming style assumptions that go into a game, such as D&D. D&D is a single game, and you'd expect that if you went from one D&D campaign to another you'd recognize some broad similarities, and yet I don't know that that's true (unless you get really broad.) One aspect in particular that I find interesting is setting assumptions.</p><p></p><p>Some people play, or expect, an almost Hârnworld-like pseuso-Medieval feel to the game. I read lots of posts on ENWorld, at least, that clearly assume that if it was done that way in "Merry Olde England" then that's what you should expect in D&D. Layer in a little bit of Tolkienana, and that's D&D at this end of the spectrum.</p><p></p><p>At the other end of the spectrum is something that's got a lot more wahoo. Everyone's tired of the old Tolkien races, and the medieval assumptions. Eberron comes to mind of an exemplar of a setting that's near this side of the spectrum. Low-grade magic has turned the setting into the magical equivalent of the 1920s. Races that this setting introduced are highly polarizing, as folks debate whether or not warforged and the rest are even appropriate for D&D. Mix in some of the other bizarro races, and you could have a setting that completely lacks the PHB racial line-up entirely if you wanted.</p><p></p><p>Anyway, I'm not talking about things like magic prevalence, high level PCs, and superheroics, but just the nitty gritty of the setting itself; do you prefer a more traditional pseudo-Middle-earth for your setting, or do you want something more like the Star Wars cantina scene, stuffed to the gills with cheap exotica for its own sake?</p></blockquote><p></p>
[QUOTE="Desdichado, post: 4812878, member: 2205"] I'm always intrigued by the gaming style assumptions that go into a game, such as D&D. D&D is a single game, and you'd expect that if you went from one D&D campaign to another you'd recognize some broad similarities, and yet I don't know that that's true (unless you get really broad.) One aspect in particular that I find interesting is setting assumptions. Some people play, or expect, an almost Hârnworld-like pseuso-Medieval feel to the game. I read lots of posts on ENWorld, at least, that clearly assume that if it was done that way in "Merry Olde England" then that's what you should expect in D&D. Layer in a little bit of Tolkienana, and that's D&D at this end of the spectrum. At the other end of the spectrum is something that's got a lot more wahoo. Everyone's tired of the old Tolkien races, and the medieval assumptions. Eberron comes to mind of an exemplar of a setting that's near this side of the spectrum. Low-grade magic has turned the setting into the magical equivalent of the 1920s. Races that this setting introduced are highly polarizing, as folks debate whether or not warforged and the rest are even appropriate for D&D. Mix in some of the other bizarro races, and you could have a setting that completely lacks the PHB racial line-up entirely if you wanted. Anyway, I'm not talking about things like magic prevalence, high level PCs, and superheroics, but just the nitty gritty of the setting itself; do you prefer a more traditional pseudo-Middle-earth for your setting, or do you want something more like the Star Wars cantina scene, stuffed to the gills with cheap exotica for its own sake? [/QUOTE]
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