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General Tabletop Discussion
*TTRPGs General
Wahoo vs. Traditional
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<blockquote data-quote="Dyson Logos" data-source="post: 4813295" data-attributes="member: 83678"><p>I avoided your thread at CM on this topic on the basis that I can't stand the choice of terminology. "Traditional" to me isn't the opposite of "Wahoo". By your definitions, Blackmoor is Wahoo, whereas I see it as traditional. "Wahoo" has been used for years as a definition of a style of Gamma World play that is non-gritty, non-realistic, and based around a fun, loose playstyle. Omega World was the best example of this end of Wahoo Gamma World play.</p><p></p><p>I think you need to define the terms in a way that doesn't impact on what is already accepted terminology. </p><p></p><p>That aside, I like them both. I like games that use a pseudo-historical medieval environment (I'm a fan of WHFRP which I guess would fit closely to what you have listed as "Traditional"). But I also really enjoy games in more fantastic environments like Blackmoor with it's crashed spaceships and all that goodness.</p></blockquote><p></p>
[QUOTE="Dyson Logos, post: 4813295, member: 83678"] I avoided your thread at CM on this topic on the basis that I can't stand the choice of terminology. "Traditional" to me isn't the opposite of "Wahoo". By your definitions, Blackmoor is Wahoo, whereas I see it as traditional. "Wahoo" has been used for years as a definition of a style of Gamma World play that is non-gritty, non-realistic, and based around a fun, loose playstyle. Omega World was the best example of this end of Wahoo Gamma World play. I think you need to define the terms in a way that doesn't impact on what is already accepted terminology. That aside, I like them both. I like games that use a pseudo-historical medieval environment (I'm a fan of WHFRP which I guess would fit closely to what you have listed as "Traditional"). But I also really enjoy games in more fantastic environments like Blackmoor with it's crashed spaceships and all that goodness. [/QUOTE]
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