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Wahoo vs. Traditional
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<blockquote data-quote="Mallus" data-source="post: 4814322" data-attributes="member: 3887"><p>Heh... it was 1e Greyhawk that convinced me that D&D was --and ever <em>should</em> be-- wahoo fantasy. </p><p></p><p>Things like the demigods (who were former PC's) that carried six-shooters and conjured magical fire extinguishers. And the two ancient empires that magically nuked one another. And the hundreds of sentient races. And the magic jello monsters. And the puns ("I get it, the floaty eyeball monster is called a Beholder!"). </p><p></p><p>Also, stuff from the modules like the crashed spaceship.</p><p></p><p>edit: I just realized I didn't answer the original question. I like my D&D to be wahoo fantasy. I think wahoo works best as the default assumption. Trying to run a more realistic, or even realistically mythic version of medieval Europe, or something a Tolkien knock-off using D&D is tough. It seems like you're fighting the rules at every turn.</p></blockquote><p></p>
[QUOTE="Mallus, post: 4814322, member: 3887"] Heh... it was 1e Greyhawk that convinced me that D&D was --and ever [i]should[/i] be-- wahoo fantasy. Things like the demigods (who were former PC's) that carried six-shooters and conjured magical fire extinguishers. And the two ancient empires that magically nuked one another. And the hundreds of sentient races. And the magic jello monsters. And the puns ("I get it, the floaty eyeball monster is called a Beholder!"). Also, stuff from the modules like the crashed spaceship. edit: I just realized I didn't answer the original question. I like my D&D to be wahoo fantasy. I think wahoo works best as the default assumption. Trying to run a more realistic, or even realistically mythic version of medieval Europe, or something a Tolkien knock-off using D&D is tough. It seems like you're fighting the rules at every turn. [/QUOTE]
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