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<blockquote data-quote="Mournblade94" data-source="post: 4814703" data-attributes="member: 74608"><p>I find that I am always trying to consider what the specific world is like to the absolute average that would inhabit that world. I find it helps give the world meaning.</p><p> </p><p>Some DM's (and I have no idea if you are a DM or exclusively a player) think it helps define the world to the players. I don't really like to have beggars, just be a cutout, I like to think of the human behind him. I do not mean an elaborate backstory of course, but when I make a character liek a beggar, I like to give some stereotype background to the chap... like orfan turned beggar, or family destroyed in the great fire. </p><p> </p><p>For me envisioning what the world is like for them, helps me better define it for the players.</p><p> </p><p>In 7 days to the grave by PAIZO, I spent alot of time introducing PC's to the 'groundlings' that cannot afford the magic to cure themsleves of the plague. It really made the plague all the worse. </p><p> </p><p>I like to start out envisioning my campaign world as 1) what does the average resident see? and then 2) what does an adventurer find or discover?</p><p> </p><p>For the most part I have run Forgotten Realms and my own campaign. I always allowed people to play Dark Elves. All of my players know however that Dark Elves very well may be run out of town... hell a HALF ORC may be run out of town depending where they are. After the Salvatore books I at least let the North be indifferent to the Dark Elves after hearing the legend of Drizzt.</p></blockquote><p></p>
[QUOTE="Mournblade94, post: 4814703, member: 74608"] I find that I am always trying to consider what the specific world is like to the absolute average that would inhabit that world. I find it helps give the world meaning. Some DM's (and I have no idea if you are a DM or exclusively a player) think it helps define the world to the players. I don't really like to have beggars, just be a cutout, I like to think of the human behind him. I do not mean an elaborate backstory of course, but when I make a character liek a beggar, I like to give some stereotype background to the chap... like orfan turned beggar, or family destroyed in the great fire. For me envisioning what the world is like for them, helps me better define it for the players. In 7 days to the grave by PAIZO, I spent alot of time introducing PC's to the 'groundlings' that cannot afford the magic to cure themsleves of the plague. It really made the plague all the worse. I like to start out envisioning my campaign world as 1) what does the average resident see? and then 2) what does an adventurer find or discover? For the most part I have run Forgotten Realms and my own campaign. I always allowed people to play Dark Elves. All of my players know however that Dark Elves very well may be run out of town... hell a HALF ORC may be run out of town depending where they are. After the Salvatore books I at least let the North be indifferent to the Dark Elves after hearing the legend of Drizzt. [/QUOTE]
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