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Wahoo vs. Traditional
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<blockquote data-quote="haakon1" data-source="post: 4817399" data-attributes="member: 25619"><p>I agree. In my campaign, there's never magical light bulbs or anything like that. Peasant villages and castles are pretty much their European medieval equivalent, except their might be a few low level spellcasters about.</p><p></p><p>To define what I mean about non-wahoo settings:</p><p></p><p>In one village used recently, I have a 1st level cleric and 1st level magic user, plus a rich retired adventurer dwarf with a golem nobody knows about yet. Their defensive force? 4 1st level warrior elven mercenaries.</p><p></p><p>In another barony, there are several villages and there's a small tower. The tower militia is much tougher -- I think the baron and his captain get up to 4th level, and the captain's levels are real fighter and rogue levels, not warrior stuff. Most of the castle guards are 1st level human warriors. The castle has no magical protections. In the area are a retired, very old mage, a 2nd level cleric who works at the castle, a witch, etc. The most "wahoo" element? A half-fey druid who runs the local mill. Yes, there's a character with gills, but the locals (a) don't know that, (b) think he's a weirdo, and (c) treat him as a social outcast unless they need him or (like the PCs) are a little more open-minded than normal.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4817399, member: 25619"] I agree. In my campaign, there's never magical light bulbs or anything like that. Peasant villages and castles are pretty much their European medieval equivalent, except their might be a few low level spellcasters about. To define what I mean about non-wahoo settings: In one village used recently, I have a 1st level cleric and 1st level magic user, plus a rich retired adventurer dwarf with a golem nobody knows about yet. Their defensive force? 4 1st level warrior elven mercenaries. In another barony, there are several villages and there's a small tower. The tower militia is much tougher -- I think the baron and his captain get up to 4th level, and the captain's levels are real fighter and rogue levels, not warrior stuff. Most of the castle guards are 1st level human warriors. The castle has no magical protections. In the area are a retired, very old mage, a 2nd level cleric who works at the castle, a witch, etc. The most "wahoo" element? A half-fey druid who runs the local mill. Yes, there's a character with gills, but the locals (a) don't know that, (b) think he's a weirdo, and (c) treat him as a social outcast unless they need him or (like the PCs) are a little more open-minded than normal. [/QUOTE]
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