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General Tabletop Discussion
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="Authweight" data-source="post: 7656138" data-attributes="member: 6693417"><p>I'm with Hussar. If it makes sense to everyone at the table that something should work a certain way, then sure, just do it that way. If people have different ideas of what makes sense, though, you need to navigate it with some delicacy. Obviously, rules disputes are impossible if only one person is concerned with the rules. The written text is there to help resolve places where what "makes sense" is different for everyone at the table.</p><p></p><p>That said, I think that in a functional gaming group, trust can go a long way. Players should generally give the DM a fairly wide latitude. DMs should give their players some latitude too though - if someone really feels like something should work a certain way, and it matter to their character a lot, their position should IMO be privileged over the intuitions of the DM.</p></blockquote><p></p>
[QUOTE="Authweight, post: 7656138, member: 6693417"] I'm with Hussar. If it makes sense to everyone at the table that something should work a certain way, then sure, just do it that way. If people have different ideas of what makes sense, though, you need to navigate it with some delicacy. Obviously, rules disputes are impossible if only one person is concerned with the rules. The written text is there to help resolve places where what "makes sense" is different for everyone at the table. That said, I think that in a functional gaming group, trust can go a long way. Players should generally give the DM a fairly wide latitude. DMs should give their players some latitude too though - if someone really feels like something should work a certain way, and it matter to their character a lot, their position should IMO be privileged over the intuitions of the DM. [/QUOTE]
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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