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General Tabletop Discussion
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="Hussar" data-source="post: 7656157" data-attributes="member: 22779"><p>I largely agree, but, there's a voice in the back of my head that says, "Why not?" Why shouldn't the player bring this up. Let's not forget, I was wrong here. I've had players argue with me when I was right, and that probably irks me far more. I have no problems with the player questioning me, heck, I'm not that strong on mechanics as it is, and I can play things pretty fast and loose sometimes, so, having a player get me back on the road isn't a bad thing IMO. But, when I can point to chapter and verse in the rules and prove that I'm right, that should always be the end of the discussion.</p><p></p><p>I recall having one player argue that since in 3e a ring of sustenance cuts down on sleep time, and elves don't really sleep at all, combining the two would mean that his elf wizard would be able to re-memorize spells after something like 1 or 2 hours of rest. When I pointed out that this was 100% wrong, the player quit the game. Aw shucks. I was totally bummed out. ((note the sarcasm here))</p><p></p><p>But, in this particular case, I was wrong and chapter and verse showed that I was wrong. Why should the fact that I'm sitting in the DM's chair mean that my mistakes don't matter. If a player pulled a stunt like this - using something completely wrong by the rules - we'd call him a bad player. Particularly if he insisted that he could continue to use whatever, even though it's wrong, just to "get on with the game". I'm not sure if DM's should get a pass here.</p><p></p><p>OTOH, just to argue against myself, there's a LOT to be recommended for the idea of "shut up and play" and sort things out later. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 7656157, member: 22779"] I largely agree, but, there's a voice in the back of my head that says, "Why not?" Why shouldn't the player bring this up. Let's not forget, I was wrong here. I've had players argue with me when I was right, and that probably irks me far more. I have no problems with the player questioning me, heck, I'm not that strong on mechanics as it is, and I can play things pretty fast and loose sometimes, so, having a player get me back on the road isn't a bad thing IMO. But, when I can point to chapter and verse in the rules and prove that I'm right, that should always be the end of the discussion. I recall having one player argue that since in 3e a ring of sustenance cuts down on sleep time, and elves don't really sleep at all, combining the two would mean that his elf wizard would be able to re-memorize spells after something like 1 or 2 hours of rest. When I pointed out that this was 100% wrong, the player quit the game. Aw shucks. I was totally bummed out. ((note the sarcasm here)) But, in this particular case, I was wrong and chapter and verse showed that I was wrong. Why should the fact that I'm sitting in the DM's chair mean that my mistakes don't matter. If a player pulled a stunt like this - using something completely wrong by the rules - we'd call him a bad player. Particularly if he insisted that he could continue to use whatever, even though it's wrong, just to "get on with the game". I'm not sure if DM's should get a pass here. OTOH, just to argue against myself, there's a LOT to be recommended for the idea of "shut up and play" and sort things out later. :D [/QUOTE]
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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