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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="aramis erak" data-source="post: 7656171" data-attributes="member: 6779310"><p>In the early 80's I was a monte-haul GM. I thought I was a major-monte-haul-from-hell, but then I met some guys in college who made me realize I was anything but... but by then, I was (1) no longer running D&D regularly, (2) no longer running monte-haul style, (3) MUCH much wiser about what made my games fizzle.</p><p></p><p>Rules interpretation by on-the-fly call and discuss after session by consensus seems to be the safest route. If you ≤Bleep≥ it up, admit so, make note of it†, and go forward from there.</p><p></p><p>I also learned to not look to prior editions for correct interpretations of current editions, but to look at them for explanations of why something odd was retained. And to treat each set of rules as a separate, stand alone game, so as to prevent assuming something was handled one way when the intent was some other way. (I've played almost all the editions for at least a couple sessions each... not holmes, and not 4e essentials.)</p><p></p><p>† make a physical note. The act of writing something down once has been shown to exceed the recall rate amongst elementary and middle school students over reciting it 10x... but it takes about 100 repetitions to ingrain something...</p></blockquote><p></p>
[QUOTE="aramis erak, post: 7656171, member: 6779310"] In the early 80's I was a monte-haul GM. I thought I was a major-monte-haul-from-hell, but then I met some guys in college who made me realize I was anything but... but by then, I was (1) no longer running D&D regularly, (2) no longer running monte-haul style, (3) MUCH much wiser about what made my games fizzle. Rules interpretation by on-the-fly call and discuss after session by consensus seems to be the safest route. If you ≤Bleep≥ it up, admit so, make note of it†, and go forward from there. I also learned to not look to prior editions for correct interpretations of current editions, but to look at them for explanations of why something odd was retained. And to treat each set of rules as a separate, stand alone game, so as to prevent assuming something was handled one way when the intent was some other way. (I've played almost all the editions for at least a couple sessions each... not holmes, and not 4e essentials.) † make a physical note. The act of writing something down once has been shown to exceed the recall rate amongst elementary and middle school students over reciting it 10x... but it takes about 100 repetitions to ingrain something... [/QUOTE]
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