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General Tabletop Discussion
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="BryonD" data-source="post: 7656232" data-attributes="member: 957"><p>Nobody is challenging the idea that someone might care. Of course someone will care and people will have differences of preference within any group.</p><p></p><p>The question at hand is what works for keeping the focus on fun.</p><p></p><p>I know what has worked for my group for a very long time. It may not work for some other groups. But I expect that if it can't work then the attitudes of the players can't be overcome period. And there are players like that.</p><p>But if you are that DM that people WANT to play in your game, then they will happily let you make the calls and the issue goes away.</p><p>Whereas, consensus games can easily become milktoast experiences between ever more frequent needs to find the next consensus. </p><p>Easy call in my mind.</p></blockquote><p></p>
[QUOTE="BryonD, post: 7656232, member: 957"] Nobody is challenging the idea that someone might care. Of course someone will care and people will have differences of preference within any group. The question at hand is what works for keeping the focus on fun. I know what has worked for my group for a very long time. It may not work for some other groups. But I expect that if it can't work then the attitudes of the players can't be overcome period. And there are players like that. But if you are that DM that people WANT to play in your game, then they will happily let you make the calls and the issue goes away. Whereas, consensus games can easily become milktoast experiences between ever more frequent needs to find the next consensus. Easy call in my mind. [/QUOTE]
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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