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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="Celebrim" data-source="post: 7656331" data-attributes="member: 4937"><p>GM: You jump out of light space. Suddenly an alert sounds. The pilot you hired turns and says to you, "What the...? Aw, we've come out of hyperspace into a meteor shower. Some kind of asteroid collision. It's not on any of the charts.."</p><p>Player #1: That's impossible. Alderan is a class 1 system according the Planetary Guide. It's been inhabited and the source of regular trade for thousands of years. There are no uncharted asteroid fields in the Alderan system, and the system authority would ensure no large asteroids randomly collided with each other.</p><p>GM: Han repeats, "I know that, but that doesn't change the fact that the Falcon is getting hit by rocks."</p><p>Player #1: I was speaking out of character! There is no way the Falcon could be getting hit by uncharted debris in the Alderaan system. The system is a class one inhabited system with faster than light space flight extending back to before the founding the republic. There are no uncharted obstacles, so we should have to face some random ill thought out hazard just to make the 'adventure' more exciting.</p><p>GM: Maybe there are circumstances you haven't considered. Why don't you just trying role playing.</p><p>Player #2: Yeah, maybe this Han guy screwed up. He seems cocky. Maybe he's not as good as he thinks he is. How do we even know this is the Alderaan system?</p><p>Player #1: No, that's impossible. Remember, I double checked his figures in the navigational computer before we made the hyperjump, remember and got a hard success. There is no way he could have screwed up so badly that he missed the whole system. This is Alderaan alright, unless the DM is pulling some other screw the players trick.</p><p>Player #2: I ask this Han fellow, "What's going on?"</p><p>GM: Han confirms 'Luke's' appraisal. He says, "The kid's right. Our position is correct. This is Alderaan alright, except... no, Alderaan!"</p><p>Player #1: What do you mean? Where is it?</p><p>GM: Han says sardonically, "That's what I'm trying to tell you, kid. It ain't there. It's been totally blown away."</p><p>Player #1: What? That's impossible. How?</p><p>Player #2: I bet it's been destroyed by the Empire.</p><p>GM: Han says incredulously, "The entire starfleet couldn't destroy the whole planet. It'd take a thousand ships with more fire power than I've..."</p><p>Player #1: Exactly. That's what I was saying. The entire Imperial fleet together couldn't just blast a planet way. It's impossible. Sure, assuming they could blast through planetary level shields - which they can't - they could turn into a cherry red glowing ball of liquid with sufficient global bombardment, the Empire just doesn't have the ability to blow up a whole planet. If they had that ability, they could have done away with the Rebellion years ago just by blowing up the sympathetic worlds. Besides the fact that the Starship Sourcebook clearly states that blowing up planets is impossible, the whole point of this setting is that the worlds backing the rebellion are largely safe from planetary attack. If a planet could be blown up, it would undermine the entire basis of the setting. Bye bye campaign.</p><p>GM: While you are debating the Empire's firepower, another alarm goes off. Han says, "We have another ship coming in."</p><p>Player #2: Maybe they know what happened. Can I roll sensor to determine the type of craft? *Dice Clatter*</p><p>GM: Sure. Ok, you are able to determine it's an Imperial Tie fighter.</p><p>Player #2 (to table): It's an Imperial fighter! </p><p>Player #1: No, no. That's impossible. It doesn't have a hyper drive, so it couldn't have followed us. There are no Imperial garrisons in the Alderaan system, so it could have only come from cruiser. And if it had been attached to a cruiser then we would have seen the cruiser on scope even before we saw the Tie Fighter. I demand a retcon. If we'd seen a cruiser in the system, I would have started preparing for another hyper-jump immediately upon entering the system. Either you forgot to mention the cruiser, forgot that detecting a cruiser even at range would be easier than detecting a star fighter, or else this Tie should be here at all.</p><p>GM: Han agrees, there are no imperial bases around here. He doesn't know where the Tie Fighter came from either.</p><p>Player #1: Why do you keep telling me about what Han does. I'm not role playing with Han. I'm asking you OOC for a retcon on the asteroid field, the missing planet, and this stupid short range tie fighter. None of this should be happening.</p><p>GM: Seriously, just play the game. What do you want to do about the Tie Fighter? It appears to be racing away from you in a big hurry as if trying to evade you. You'll have to act fast if you want to catch it.</p><p>Player #1: I'm not doing anything about a Tie fighter that shouldn't be here in the first place, an asteroid field that shouldn't exist, or an impossibly blown up planet. This campaign is just messed up. Clearly you didn't spend enough time reading the source material.</p><p>GM: Seriously, out of character, to you the player, I've all read the same books you have multiple times. None of your objections would be inappropriate if raised in character, as the character themselves would possibly be just as confused by all this weird stuff. However, I'm not going to answer your objections out of character. Meanwhile, that Tie Fighter is getting away. You going to do something about it or not? Han seems inclined to chase it.</p><p></p><p>And you thought 'Luke' was whiny in the script...</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7656331, member: 4937"] GM: You jump out of light space. Suddenly an alert sounds. The pilot you hired turns and says to you, "What the...? Aw, we've come out of hyperspace into a meteor shower. Some kind of asteroid collision. It's not on any of the charts.." Player #1: That's impossible. Alderan is a class 1 system according the Planetary Guide. It's been inhabited and the source of regular trade for thousands of years. There are no uncharted asteroid fields in the Alderan system, and the system authority would ensure no large asteroids randomly collided with each other. GM: Han repeats, "I know that, but that doesn't change the fact that the Falcon is getting hit by rocks." Player #1: I was speaking out of character! There is no way the Falcon could be getting hit by uncharted debris in the Alderaan system. The system is a class one inhabited system with faster than light space flight extending back to before the founding the republic. There are no uncharted obstacles, so we should have to face some random ill thought out hazard just to make the 'adventure' more exciting. GM: Maybe there are circumstances you haven't considered. Why don't you just trying role playing. Player #2: Yeah, maybe this Han guy screwed up. He seems cocky. Maybe he's not as good as he thinks he is. How do we even know this is the Alderaan system? Player #1: No, that's impossible. Remember, I double checked his figures in the navigational computer before we made the hyperjump, remember and got a hard success. There is no way he could have screwed up so badly that he missed the whole system. This is Alderaan alright, unless the DM is pulling some other screw the players trick. Player #2: I ask this Han fellow, "What's going on?" GM: Han confirms 'Luke's' appraisal. He says, "The kid's right. Our position is correct. This is Alderaan alright, except... no, Alderaan!" Player #1: What do you mean? Where is it? GM: Han says sardonically, "That's what I'm trying to tell you, kid. It ain't there. It's been totally blown away." Player #1: What? That's impossible. How? Player #2: I bet it's been destroyed by the Empire. GM: Han says incredulously, "The entire starfleet couldn't destroy the whole planet. It'd take a thousand ships with more fire power than I've..." Player #1: Exactly. That's what I was saying. The entire Imperial fleet together couldn't just blast a planet way. It's impossible. Sure, assuming they could blast through planetary level shields - which they can't - they could turn into a cherry red glowing ball of liquid with sufficient global bombardment, the Empire just doesn't have the ability to blow up a whole planet. If they had that ability, they could have done away with the Rebellion years ago just by blowing up the sympathetic worlds. Besides the fact that the Starship Sourcebook clearly states that blowing up planets is impossible, the whole point of this setting is that the worlds backing the rebellion are largely safe from planetary attack. If a planet could be blown up, it would undermine the entire basis of the setting. Bye bye campaign. GM: While you are debating the Empire's firepower, another alarm goes off. Han says, "We have another ship coming in." Player #2: Maybe they know what happened. Can I roll sensor to determine the type of craft? *Dice Clatter* GM: Sure. Ok, you are able to determine it's an Imperial Tie fighter. Player #2 (to table): It's an Imperial fighter! Player #1: No, no. That's impossible. It doesn't have a hyper drive, so it couldn't have followed us. There are no Imperial garrisons in the Alderaan system, so it could have only come from cruiser. And if it had been attached to a cruiser then we would have seen the cruiser on scope even before we saw the Tie Fighter. I demand a retcon. If we'd seen a cruiser in the system, I would have started preparing for another hyper-jump immediately upon entering the system. Either you forgot to mention the cruiser, forgot that detecting a cruiser even at range would be easier than detecting a star fighter, or else this Tie should be here at all. GM: Han agrees, there are no imperial bases around here. He doesn't know where the Tie Fighter came from either. Player #1: Why do you keep telling me about what Han does. I'm not role playing with Han. I'm asking you OOC for a retcon on the asteroid field, the missing planet, and this stupid short range tie fighter. None of this should be happening. GM: Seriously, just play the game. What do you want to do about the Tie Fighter? It appears to be racing away from you in a big hurry as if trying to evade you. You'll have to act fast if you want to catch it. Player #1: I'm not doing anything about a Tie fighter that shouldn't be here in the first place, an asteroid field that shouldn't exist, or an impossibly blown up planet. This campaign is just messed up. Clearly you didn't spend enough time reading the source material. GM: Seriously, out of character, to you the player, I've all read the same books you have multiple times. None of your objections would be inappropriate if raised in character, as the character themselves would possibly be just as confused by all this weird stuff. However, I'm not going to answer your objections out of character. Meanwhile, that Tie Fighter is getting away. You going to do something about it or not? Han seems inclined to chase it. And you thought 'Luke' was whiny in the script... [/QUOTE]
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