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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="Cyberen" data-source="post: 7656583" data-attributes="member: 69074"><p>I ve lost my SAN reading this thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> [MENTION=22779]Hussar[/MENTION] : are you seriously asking DMs to "adhere to D&D canon" ? After 20+ posts explaining (along with me !) why the Planescape Inquistion Squad hunting blasphemers to the Lady of Pain on these forums were a painful band of jerks ? Ouch. Are you seriously telling this totally inapropriate demand from a player to the DM to retcon an encounter because of some splat trivia should be met with nothing but happy steamrolling, when you have been advocating for 20+ posts (along with me !) that players demand are rarely self-serving and deserve consideration, for instance in the fairly benign cases of specifying a NPC has a beard or that there are crates in an alley waiting to be climbed upon ? Re ouch. [MENTION=42582]pemerton[/MENTION] : are you saying that you left a game because the kobold you spent so much effort to capture was not smart enough to conform to your plans ? Ouch. Maybe you should think harder about what it takes to be able to read a map (it is clearly something that we humans are capable of, after some training - why would a kobold red shirt be able to do the same ?), and see that any naturalistically-oriented DM has very good reasons to stat the kobold sentry, roll his INT, and play accordingly. Or maybe the DM was a jerk and derailed your plan purposefully. This is why having a DM screen is useful : in game events should not make you able to discern between these causes, so the players should assume the DM knows what he is doing.</p><p>Trust is earned by consent of the players, and can sometimes run thin. I also certainly agree that players and DM may have serious reasons to disagree, especially differing agendas... but it is impossible to DM without being at peace with the rules, so at the end of the day, I believe the rules have to make sense to the DM at least. Of course, the best way to make sense of anything is to discuss it...</p><p>TL;DR : having the rules making sense for the whole table is an ideal worth striving for.Having the rules making sense for the DM is an absolute requisite.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 7656583, member: 69074"] I ve lost my SAN reading this thread. :( [MENTION=22779]Hussar[/MENTION] : are you seriously asking DMs to "adhere to D&D canon" ? After 20+ posts explaining (along with me !) why the Planescape Inquistion Squad hunting blasphemers to the Lady of Pain on these forums were a painful band of jerks ? Ouch. Are you seriously telling this totally inapropriate demand from a player to the DM to retcon an encounter because of some splat trivia should be met with nothing but happy steamrolling, when you have been advocating for 20+ posts (along with me !) that players demand are rarely self-serving and deserve consideration, for instance in the fairly benign cases of specifying a NPC has a beard or that there are crates in an alley waiting to be climbed upon ? Re ouch. [MENTION=42582]pemerton[/MENTION] : are you saying that you left a game because the kobold you spent so much effort to capture was not smart enough to conform to your plans ? Ouch. Maybe you should think harder about what it takes to be able to read a map (it is clearly something that we humans are capable of, after some training - why would a kobold red shirt be able to do the same ?), and see that any naturalistically-oriented DM has very good reasons to stat the kobold sentry, roll his INT, and play accordingly. Or maybe the DM was a jerk and derailed your plan purposefully. This is why having a DM screen is useful : in game events should not make you able to discern between these causes, so the players should assume the DM knows what he is doing. Trust is earned by consent of the players, and can sometimes run thin. I also certainly agree that players and DM may have serious reasons to disagree, especially differing agendas... but it is impossible to DM without being at peace with the rules, so at the end of the day, I believe the rules have to make sense to the DM at least. Of course, the best way to make sense of anything is to discuss it... TL;DR : having the rules making sense for the whole table is an ideal worth striving for.Having the rules making sense for the DM is an absolute requisite. [/QUOTE]
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