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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="GMforPowergamers" data-source="post: 7656613" data-attributes="member: 67338"><p>edit TL/DR: if you have a huge base of players, or players that always play no matter what, or players who always agree with your point of view you can do what ever you want... however if your player base is important that you want to keep them, and you all have different points of view, it is very much in the DMs best intrest to listen to the players and find a compromise that makes you all happy...</p><p></p><p></p><p></p><p></p><p>yea, not in this campaign is both a good and a bad answer... </p><p></p><p>1st, I love your work Mousefeatu, and hate being on a different side then you. I respecet a lot of your work and time in this community, and I hope what I have to say is taken knowing I do respect you even if I am about to disagree with you...</p><p></p><p></p><p></p><p></p><p>the problem is what constitutes "a lot of things"</p><p></p><p></p><p></p><p></p><p></p><p>the closest I have ever encountered is when I throw dragons around willy nilly (Why yes my red dragon lives at the north pole) and even that lead to more eaised eyebrows then voices...</p><p></p><p>however there is a threashold for everyone, and I don't know why that player had his... so instead I will state ones I ran into.</p><p></p><p></p><p>1) If you are going to run a superhero game set in one of the two major comic book universes (DC and Marvel) you don't want me in your game... I will be miserable and so will you. I have tried a few times and "Not in this campaign." or similar wears thin after a while... Example: I expect that if we are in the DCU that Lois and CLark are world famus reporters. I expect that flash, green lantern, aquaman, and wonder woman are house hold names. being told that when I ask for a "Daily Planet" news paper that the DM would rather have it be the new York times rips me out of the story right away. Being told no one has ever heard of Green Lantern makes me ask "Wait, why?" Being told that there is no such thing as the speed force and that my character can't tap it as a orign leaves me kinda confused. If you wanted a world with no super history, why not make your own why set it in the DCU? </p><p>Same thing with Marvel, why run in a Marvel univers with no avenger mansion, no xaviar school, no genoshia, no mutants...</p><p></p><p>When I run a super hero game I start off with either it being my own universe, or an exsisting one, but if I say "DCU" I try to atleast keep the majority of the game that... the issues come up when someone really loves x part of that universe... and I don't</p><p></p><p>[sblock=both right]I ran a game in a future (batman beyond) world based half on the cartoons and half on the comics... it left a lot of open to interpretations stuff... I called it Titan's Beyond... and I got into an argument with a player game 1.</p><p></p><p>my game started in NYC and I described the old Titan tower sitting abandoned... and the first words out of his mouth where "Then we are in California not New York" now this was before any of us had smart phones (if they were a thing yet?) so this minor disagree ment got side lined but the next week we both had proof of our geek cred... me with an old issue right after zero hour and him with one right after graduation day... so I guess there are two titan towers. [/sblock]</p><p></p><p>2) Forgotten realms... I have discussed my failed FR games many times, I wont go through the whole thing again (inless you guys really want to hear it). the long and short of it is the opposite of the comic book one. I as the DM do not know enough about the FR cannon to make the game enjoyable to someone who is a hard core follower of the setting... if you want me to run a FR like campaign I can, but I didn't read more then a few novels, and only the core campaign guids (mostly skimmed) so I can't name all the chosen of the gods, or where they are, so no I can't run FR that way. </p><p></p><p>3) Dark sun... the odd ball. Know I have 30 years of comic history in my geek head, and almost nothing about Forgotten realms, but I only know the basic of Dark Sun, but some how I seem to know more then some DMs... and enough to make me have to now ask "How much do you know about the setting" before I can play. I already in this thread was told I threw a tantrum because I could not connect with this world once... but out of 7 experiences with the world (well 5 really, 1 was a spell jammer/planescape world jump thing and 1 was a 1 shot) 3 different DMs I had 2 that made me ask as above "Why are you calling this dark sun?"</p><p> a) the encounter with kobolds (by lore exctint, I only know this because they are my fav monster for low levels) then a gnome illusinist (my issue was the class but another player said gnomes got whipped out too I didn't even know that) that was not persurver or defiler... just illusionist. then the DM said he didn't track food and water just assume everyone has enough... I hit my head on the table. How can I be expected to make a darksun character and then be told everything I know about dark sun is wrong...</p><p> b) less sever, but still jarring was a guy who decided in darksun to have a flood... then tell us about his dragons that caused it (Not dragon kings, not the dragon, but normal D&D dragons).</p><p></p><p></p><p>this is why homebrew is far easier... everything you know comes from the DM, when you get info from books, or movies or just interpratations things get mangled...</p><p></p><p>now "Not in this campaign." works great, until it doesn't... when it hits the player threshold and ripps them out of the game and effects there enjoyment, it becomes an issue. Now you say "Or walk" (and lets be honest some people make that sound like your the villain for walking) but there is a lot of issues with that too. </p><p></p><p>people try to accept (most people yes there are jerks too) things the DM says. That is where my whole trust currency idea comes from... things build up. </p><p></p><p>I didn't say anything to the Dark Sun DM who started us in a very un darksun way (a caravan that doesn't work in the setting) but maybe I should have... if we had talked then at the begging we would both understand each other more... instead I went with it... then I should have asked more about the kobolds... but in game my character could not know they were whipped out long ago, so I went with it... I did make a big deal in game (but not out of game) about the gnome illusionist, but the DM thought I was weird in game... the final thing the whoel (DOn't worr there is plenty of water in the dessert world) made me hit my head on the table, and that triggered another player to start the out of game discussion... whitch ended up ending his game when 3 of the 4 players left (I was the only one left I didn't even leave then)</p><p></p><p>to explain, he was a new DM and picked darksun up then basicly just followed the DMG without thinking about adapting to the setting... he doesn't play with us anymore (this was many years ago) but my understandin last I knew he had a GURPS game running in another state, so he still roleplays</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7656613, member: 67338"] edit TL/DR: if you have a huge base of players, or players that always play no matter what, or players who always agree with your point of view you can do what ever you want... however if your player base is important that you want to keep them, and you all have different points of view, it is very much in the DMs best intrest to listen to the players and find a compromise that makes you all happy... yea, not in this campaign is both a good and a bad answer... 1st, I love your work Mousefeatu, and hate being on a different side then you. I respecet a lot of your work and time in this community, and I hope what I have to say is taken knowing I do respect you even if I am about to disagree with you... the problem is what constitutes "a lot of things" the closest I have ever encountered is when I throw dragons around willy nilly (Why yes my red dragon lives at the north pole) and even that lead to more eaised eyebrows then voices... however there is a threashold for everyone, and I don't know why that player had his... so instead I will state ones I ran into. 1) If you are going to run a superhero game set in one of the two major comic book universes (DC and Marvel) you don't want me in your game... I will be miserable and so will you. I have tried a few times and "Not in this campaign." or similar wears thin after a while... Example: I expect that if we are in the DCU that Lois and CLark are world famus reporters. I expect that flash, green lantern, aquaman, and wonder woman are house hold names. being told that when I ask for a "Daily Planet" news paper that the DM would rather have it be the new York times rips me out of the story right away. Being told no one has ever heard of Green Lantern makes me ask "Wait, why?" Being told that there is no such thing as the speed force and that my character can't tap it as a orign leaves me kinda confused. If you wanted a world with no super history, why not make your own why set it in the DCU? Same thing with Marvel, why run in a Marvel univers with no avenger mansion, no xaviar school, no genoshia, no mutants... When I run a super hero game I start off with either it being my own universe, or an exsisting one, but if I say "DCU" I try to atleast keep the majority of the game that... the issues come up when someone really loves x part of that universe... and I don't [sblock=both right]I ran a game in a future (batman beyond) world based half on the cartoons and half on the comics... it left a lot of open to interpretations stuff... I called it Titan's Beyond... and I got into an argument with a player game 1. my game started in NYC and I described the old Titan tower sitting abandoned... and the first words out of his mouth where "Then we are in California not New York" now this was before any of us had smart phones (if they were a thing yet?) so this minor disagree ment got side lined but the next week we both had proof of our geek cred... me with an old issue right after zero hour and him with one right after graduation day... so I guess there are two titan towers. [/sblock] 2) Forgotten realms... I have discussed my failed FR games many times, I wont go through the whole thing again (inless you guys really want to hear it). the long and short of it is the opposite of the comic book one. I as the DM do not know enough about the FR cannon to make the game enjoyable to someone who is a hard core follower of the setting... if you want me to run a FR like campaign I can, but I didn't read more then a few novels, and only the core campaign guids (mostly skimmed) so I can't name all the chosen of the gods, or where they are, so no I can't run FR that way. 3) Dark sun... the odd ball. Know I have 30 years of comic history in my geek head, and almost nothing about Forgotten realms, but I only know the basic of Dark Sun, but some how I seem to know more then some DMs... and enough to make me have to now ask "How much do you know about the setting" before I can play. I already in this thread was told I threw a tantrum because I could not connect with this world once... but out of 7 experiences with the world (well 5 really, 1 was a spell jammer/planescape world jump thing and 1 was a 1 shot) 3 different DMs I had 2 that made me ask as above "Why are you calling this dark sun?" a) the encounter with kobolds (by lore exctint, I only know this because they are my fav monster for low levels) then a gnome illusinist (my issue was the class but another player said gnomes got whipped out too I didn't even know that) that was not persurver or defiler... just illusionist. then the DM said he didn't track food and water just assume everyone has enough... I hit my head on the table. How can I be expected to make a darksun character and then be told everything I know about dark sun is wrong... b) less sever, but still jarring was a guy who decided in darksun to have a flood... then tell us about his dragons that caused it (Not dragon kings, not the dragon, but normal D&D dragons). this is why homebrew is far easier... everything you know comes from the DM, when you get info from books, or movies or just interpratations things get mangled... now "Not in this campaign." works great, until it doesn't... when it hits the player threshold and ripps them out of the game and effects there enjoyment, it becomes an issue. Now you say "Or walk" (and lets be honest some people make that sound like your the villain for walking) but there is a lot of issues with that too. people try to accept (most people yes there are jerks too) things the DM says. That is where my whole trust currency idea comes from... things build up. I didn't say anything to the Dark Sun DM who started us in a very un darksun way (a caravan that doesn't work in the setting) but maybe I should have... if we had talked then at the begging we would both understand each other more... instead I went with it... then I should have asked more about the kobolds... but in game my character could not know they were whipped out long ago, so I went with it... I did make a big deal in game (but not out of game) about the gnome illusionist, but the DM thought I was weird in game... the final thing the whoel (DOn't worr there is plenty of water in the dessert world) made me hit my head on the table, and that triggered another player to start the out of game discussion... whitch ended up ending his game when 3 of the 4 players left (I was the only one left I didn't even leave then) to explain, he was a new DM and picked darksun up then basicly just followed the DMG without thinking about adapting to the setting... he doesn't play with us anymore (this was many years ago) but my understandin last I knew he had a GURPS game running in another state, so he still roleplays [/QUOTE]
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