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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="GMforPowergamers" data-source="post: 7656627" data-attributes="member: 67338"><p>except isn't that exactly what I said... now lets take the 'sit and grit your teeth" approach... do you think that someone that knows you well (a friend) might not notice you doing so? how about if you did it for 2 or 3 things? what if you noticed two of your friends doing it? how long before someone says something?</p><p></p><p>heck it isn't being immature either to talk about likes and dislikes...</p><p></p><p></p><p></p><p></p><p>and the difference between sulking and gritting your teeth is? and again we go to extremes, where I agree he can't "Demand" can he ask?</p><p></p><p>lets use your example... something happens (what it is doesn't matter) then the PC wants to and had thought he had the ability to contact Green Lantern Corps...</p><p></p><p>so at this point Player a "I use X and call the GL Corps"</p><p>DM: "There is no such thing?"</p><p>player gives dm weird look "What?!" not angy but confused.</p><p>DM: "Not in my world"</p><p></p><p>do you think any of the following is acceptable (assume they are friend and both being polite):</p><p></p><p>1) Player: "Why not?"</p><p></p><p>2) Player: "Um, since when?"</p><p></p><p>3) Player: "I really love GL and have been trying to get a way to contact them... would it hurt to change it?"</p><p></p><p></p><p>QUOTE] I <em>always</em> take into account what I believe my players will enjoy when designing a new campaign.</p></blockquote><p> um then we are on the same page... and I am confuesed</p><p></p><p></p><p> except on this board in the last 2 months I have been told "I will not let a player ever play a dragonborn." and when I ask exactly that... if you knew a player wanted to could you make a world where it is exceptable... I was again told "No why would I "</p><p>I have also been told the same about multi classing, and many other things...</p><p></p><p>the argument of note is always "Why should I let Player X do Y" and if the answer is "None of my players want to do Y" then it isn't a fair question... the assumption I am making is that a DM and player are debating someoth the PC would want to do... and in that equation the basic part you just said is not so basic...</p><p></p><p>there are people who made a D&D world up in 2e and are porting it for the 4th or 5th time, who don't care what there new PCs want, it was set in stone 30 years ago...</p><p></p><p></p><p>some people in this thread seem to think "piping up to mention it" is a problem...</p><p></p><p></p><p>and once again this goes back to... as long as everyone is having fun, that works great. In fact that is perfect. When someone stops having fun (for what ever reason) it is as your job to as you said "do my best to make this an overall enjoyable experience"</p><p></p><p>and if that means taking 2 mins to say something, I don't see why that is wrong</p><p>[/QUOTE]</p>
[QUOTE="GMforPowergamers, post: 7656627, member: 67338"] except isn't that exactly what I said... now lets take the 'sit and grit your teeth" approach... do you think that someone that knows you well (a friend) might not notice you doing so? how about if you did it for 2 or 3 things? what if you noticed two of your friends doing it? how long before someone says something? heck it isn't being immature either to talk about likes and dislikes... and the difference between sulking and gritting your teeth is? and again we go to extremes, where I agree he can't "Demand" can he ask? lets use your example... something happens (what it is doesn't matter) then the PC wants to and had thought he had the ability to contact Green Lantern Corps... so at this point Player a "I use X and call the GL Corps" DM: "There is no such thing?" player gives dm weird look "What?!" not angy but confused. DM: "Not in my world" do you think any of the following is acceptable (assume they are friend and both being polite): 1) Player: "Why not?" 2) Player: "Um, since when?" 3) Player: "I really love GL and have been trying to get a way to contact them... would it hurt to change it?" QUOTE] I [I]always[/I] take into account what I believe my players will enjoy when designing a new campaign.[/QUOTE] um then we are on the same page... and I am confuesed except on this board in the last 2 months I have been told "I will not let a player ever play a dragonborn." and when I ask exactly that... if you knew a player wanted to could you make a world where it is exceptable... I was again told "No why would I " I have also been told the same about multi classing, and many other things... the argument of note is always "Why should I let Player X do Y" and if the answer is "None of my players want to do Y" then it isn't a fair question... the assumption I am making is that a DM and player are debating someoth the PC would want to do... and in that equation the basic part you just said is not so basic... there are people who made a D&D world up in 2e and are porting it for the 4th or 5th time, who don't care what there new PCs want, it was set in stone 30 years ago... some people in this thread seem to think "piping up to mention it" is a problem... and once again this goes back to... as long as everyone is having fun, that works great. In fact that is perfect. When someone stops having fun (for what ever reason) it is as your job to as you said "do my best to make this an overall enjoyable experience" and if that means taking 2 mins to say something, I don't see why that is wrong [/QUOTE]
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