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General Tabletop Discussion
*Dungeons & Dragons
Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="Mouseferatu" data-source="post: 7656650" data-attributes="member: 1288"><p>Because they aren't the same thing. Encounter design and scenario design are ingredients or individual dishes. The campaign is the banquet.</p><p></p><p>A chef is cooking a banquet for ten of his friends, whose tastes he knows well. If he tries to make sure <em>every</em> guest loves <em>every</em> dish, he's screwed himself. People's tastes just don't work like that. There's always going to be <em>someone</em> who dislikes this, or much prefers that.</p><p></p><p>So he makes sure not to include anything that any guest is <em>allergic</em> to. But other than that, he sets about making sure everyone will enjoy the <em>banquet as a whole</em>. Out of a dozen dishes, he can be sure that any given person will like at least seven or eight of them, and that makes the meal a success for <em>everyone</em>.</p><p></p><p></p><p></p><p>Apples and oranges. The player pointed out an in-game even that you had forgotten, and which had a direct impact on the scenario. That's the sort of thing a DM should absolutely pay attention to.</p><p></p><p>"Where manticores live," especially in a world where that hasn't previously and formally been established, isn't remotely the same thing.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 7656650, member: 1288"] Because they aren't the same thing. Encounter design and scenario design are ingredients or individual dishes. The campaign is the banquet. A chef is cooking a banquet for ten of his friends, whose tastes he knows well. If he tries to make sure [I]every[/I] guest loves [I]every[/I] dish, he's screwed himself. People's tastes just don't work like that. There's always going to be [I]someone[/I] who dislikes this, or much prefers that. So he makes sure not to include anything that any guest is [I]allergic[/I] to. But other than that, he sets about making sure everyone will enjoy the [I]banquet as a whole[/I]. Out of a dozen dishes, he can be sure that any given person will like at least seven or eight of them, and that makes the meal a success for [I]everyone[/I]. Apples and oranges. The player pointed out an in-game even that you had forgotten, and which had a direct impact on the scenario. That's the sort of thing a DM should absolutely pay attention to. "Where manticores live," especially in a world where that hasn't previously and formally been established, isn't remotely the same thing. [/QUOTE]
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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