Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7656661" data-attributes="member: 6696971"><p>Above where I noted that I come down squarely in the "Hussar Camp", I was referring to disinterest or active disdain of world-building. If I had to come up with an opinion on the "Manticore Affair", I would say that it definitely depends on play agenda and the system. </p><p></p><p>If I'm running a pawn stance, Gygaxian dungeon-crawl/wilderness exploration game, then knowledge earned from prior experience is all a part of the "skilled play" format. I do my best to not upend that metagame knowledge so the players can appropriately prepare for, strategize around, and execute their honed SOPs for dealing with "problem n". </p><p></p><p>If I'm running a hex-crawl or a sandbox game and the default canon knowledge is relevant to PC build (of which has been bought and paid for by the player), then I'm going to do my best to adhere to it. If I make a mistake and that mistake negatively impacts a PC's shtick (thematic and mechanical), then I want to know about it and I want to rectify the situation.</p><p></p><p>If none of the above apply, then who really cares? If the player is just being a canon-snob for the sake of being a neener neener canon-snob, then I'd just tell them to tackle the problem and move on. Although I've met a few neener neener canon-snobs, my guess is that the two cases above likely make up a fair chunk of the issues that Hussar is describing.</p><p></p><p>Personally, again, just like I prefer low resolution setting/canon, I prefer a "less is more" approach with monsters. Endless ecologies and all the rest leave me cold. I'll take a tight, focused, brief description/story for the NPC/monster, replete with keywords such that I can use them as interesting, proper-themed antagonism and I'm good to go. The 4e and Dungeon World approach are exactly what I want. For example, <a href="http://www.dungeonworldsrd.com/monsters#TOC-Manticore" target="_blank">this</a> is pithy, malleable, and just full of awesome.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7656661, member: 6696971"] Above where I noted that I come down squarely in the "Hussar Camp", I was referring to disinterest or active disdain of world-building. If I had to come up with an opinion on the "Manticore Affair", I would say that it definitely depends on play agenda and the system. If I'm running a pawn stance, Gygaxian dungeon-crawl/wilderness exploration game, then knowledge earned from prior experience is all a part of the "skilled play" format. I do my best to not upend that metagame knowledge so the players can appropriately prepare for, strategize around, and execute their honed SOPs for dealing with "problem n". If I'm running a hex-crawl or a sandbox game and the default canon knowledge is relevant to PC build (of which has been bought and paid for by the player), then I'm going to do my best to adhere to it. If I make a mistake and that mistake negatively impacts a PC's shtick (thematic and mechanical), then I want to know about it and I want to rectify the situation. If none of the above apply, then who really cares? If the player is just being a canon-snob for the sake of being a neener neener canon-snob, then I'd just tell them to tackle the problem and move on. Although I've met a few neener neener canon-snobs, my guess is that the two cases above likely make up a fair chunk of the issues that Hussar is describing. Personally, again, just like I prefer low resolution setting/canon, I prefer a "less is more" approach with monsters. Endless ecologies and all the rest leave me cold. I'll take a tight, focused, brief description/story for the NPC/monster, replete with keywords such that I can use them as interesting, proper-themed antagonism and I'm good to go. The 4e and Dungeon World approach are exactly what I want. For example, [URL="http://www.dungeonworldsrd.com/monsters#TOC-Manticore"]this[/URL] is pithy, malleable, and just full of awesome. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
Top