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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="Cyberen" data-source="post: 7656668" data-attributes="member: 69074"><p>Still losing SAN... [MENTION=6696971]Manbearcat[/MENTION] : thank you for the long example, but I've found your pointer to DW Manticore even more convincing ! I share most of your DMing agenda, except for your point 7.</p><p>I take some pleasure in having rules whith enough of a simulationist streak that a world following these rules wouldn't fall apart too quickly. That must be the reason I feel more comfortable with 5e than 4e (too gonzo for my taste) or DW (100 % protagonism is a neat game, but is frustrating for the DM in me). [MENTION=42582]pemerton[/MENTION] : I was challenging you rhetorically. I believe you when you say the DM was a railroading tyrant. I just wanted to make clear it didn't follow from your in game story (as in-game events can't tell anything about out-of-game events). By the way, you are a strong and convincing advocate to "rulings not rules" ! Also, your kobold kidnapping story would make a nice Fiasco setup <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Re Manticore in forests : assuming it was not a heads up game, DM and player alike deserve tar and feather, and should apologize to the other players. Saying yes is an improv rule, and going against is a foul. This behaviour is against any gamebook and table rules I would care to participate in, and the DM is first among equals to make sure this etiquette is enforced (note that I have been there as a DM and as a player, and I deserve my share of tar). A DM who would not end quickly this argument, or who would yield to this demand would lose me as a player at the end of the session.</p><p>Re : DM as master of rules, my own personal preference is close to those expresses by Mouseferatu, Sacrosanct and Celebrim. Rules ARE clunky, and if the clunk is too loud, it should be adressed, and I endorse the operating scheme proposed by Mouseferatu.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 7656668, member: 69074"] Still losing SAN... [MENTION=6696971]Manbearcat[/MENTION] : thank you for the long example, but I've found your pointer to DW Manticore even more convincing ! I share most of your DMing agenda, except for your point 7. I take some pleasure in having rules whith enough of a simulationist streak that a world following these rules wouldn't fall apart too quickly. That must be the reason I feel more comfortable with 5e than 4e (too gonzo for my taste) or DW (100 % protagonism is a neat game, but is frustrating for the DM in me). [MENTION=42582]pemerton[/MENTION] : I was challenging you rhetorically. I believe you when you say the DM was a railroading tyrant. I just wanted to make clear it didn't follow from your in game story (as in-game events can't tell anything about out-of-game events). By the way, you are a strong and convincing advocate to "rulings not rules" ! Also, your kobold kidnapping story would make a nice Fiasco setup :) Re Manticore in forests : assuming it was not a heads up game, DM and player alike deserve tar and feather, and should apologize to the other players. Saying yes is an improv rule, and going against is a foul. This behaviour is against any gamebook and table rules I would care to participate in, and the DM is first among equals to make sure this etiquette is enforced (note that I have been there as a DM and as a player, and I deserve my share of tar). A DM who would not end quickly this argument, or who would yield to this demand would lose me as a player at the end of the session. Re : DM as master of rules, my own personal preference is close to those expresses by Mouseferatu, Sacrosanct and Celebrim. Rules ARE clunky, and if the clunk is too loud, it should be adressed, and I endorse the operating scheme proposed by Mouseferatu. [/QUOTE]
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