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General Tabletop Discussion
*Dungeons & Dragons
Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="Cyberen" data-source="post: 7656866" data-attributes="member: 69074"><p>[MENTION=6696971]Manbearcat[/MENTION], [MENTION=4937]Celebrim[/MENTION] : wow, kudos, I feel you've taken the discussion onto something very interesting (at last !) [MENTION=42582]pemerton[/MENTION] : I was not ironic in the least. I was thinking along the line of your point #2, as you are a strong proponent (and skilled user !) of p42 / open-ended skill challenges (I would also add ad-hoc disease tracks to the lot - maybe to track the dwarf condition when trying to handle the forging of Overwhelm). I really feel that 5e would also shine if used in this style (if only skill challenges were part of it !). Particularly, ad/disad is a wonderful tool for the DM, to express his own view on the situation without imposing it, and conveying it to the players (reducing the risk of miscommunication). Inspiration is also a good currency for the players to show their effort. The math of bounded accuracy looks sound (it might need some polishing - as p42 did - to get the DCs right).</p><p>Some rules ARE fuzzy. Rather than sticking to them, I truly believe they should be replaced/tweaked till they make sense (to whom <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). For instance, this is the 3rd edition in a row with Stealth & Perception scores. The rules from 3.5 or 4e can be copied and pasted to replace those fuzzy 5e rules without damaging the game.</p><p>The surprise rules suck badly, and need to be replaced ASAP, but it's not a big deal.</p></blockquote><p></p>
[QUOTE="Cyberen, post: 7656866, member: 69074"] [MENTION=6696971]Manbearcat[/MENTION], [MENTION=4937]Celebrim[/MENTION] : wow, kudos, I feel you've taken the discussion onto something very interesting (at last !) [MENTION=42582]pemerton[/MENTION] : I was not ironic in the least. I was thinking along the line of your point #2, as you are a strong proponent (and skilled user !) of p42 / open-ended skill challenges (I would also add ad-hoc disease tracks to the lot - maybe to track the dwarf condition when trying to handle the forging of Overwhelm). I really feel that 5e would also shine if used in this style (if only skill challenges were part of it !). Particularly, ad/disad is a wonderful tool for the DM, to express his own view on the situation without imposing it, and conveying it to the players (reducing the risk of miscommunication). Inspiration is also a good currency for the players to show their effort. The math of bounded accuracy looks sound (it might need some polishing - as p42 did - to get the DCs right). Some rules ARE fuzzy. Rather than sticking to them, I truly believe they should be replaced/tweaked till they make sense (to whom :p). For instance, this is the 3rd edition in a row with Stealth & Perception scores. The rules from 3.5 or 4e can be copied and pasted to replace those fuzzy 5e rules without damaging the game. The surprise rules suck badly, and need to be replaced ASAP, but it's not a big deal. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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