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General Tabletop Discussion
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="Manbearcat" data-source="post: 7656906" data-attributes="member: 6696971"><p>Some very good thoughts on "rulings not rules" I'll add. Hopefully the above post is clearer than my initial iteration and the trickle down/association that I tried to communicate between the three elements are at least moderately intuitive. Thanks again for your critique/assist.</p><p></p><p>If not, you and [MENTION=4937]Celebrim[/MENTION] , and hopefully others, will let me know and we can conceive something that we collectively grok!</p><p></p><p>I agree with all that you've written in the post above. I'll also add a 4th to your list above (that I invoked before). There is also spatial and temporal information missing in some of the resolution mechanics. In a game like 5e D&D with varying resource scheduling based on class and rest mechanics, and all kinds of bits and bobs measured in precise spatial units, that can be very problematic. Specifically when you consider many of these things (how far, how long, where to) are all off-screen and established in the shared imaginary space only after the player declares the action and the mechanics resolve it. Principles and techniques will inform the establishment of those things. If the GM couldn't possibly have prepped for that action declaration, and the "how far", "how long", "where to" becomes particularly punitive to the player who declared the action (or team PC in general), then you may have some players that feel the GM is unethically advantaging their unique access to "the offscreen" (fictional elements not established in the imaginary space as of yet) to block or unnecessarily punish their move. Your situation with the kobold and your old GM was a version of this.</p><p></p><p></p><p></p><p>Fingers crossed!</p><p></p><p> [MENTION=4937]Celebrim[/MENTION] , apologies. Its late. Pretty tired. Long/big day tomorrow. I only got one of the parts of your request done but I'll try to address the specific requests/points of your prior 2 posts tomorrow evening (hopefully!). Also, I'm going to try to find some time (hopefully before your next session...) to post some follow-up thoughts (how to thematically challenge the specific PC resources you were talking about) in your thread on your upcoming nautical conflict in your game.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7656906, member: 6696971"] Some very good thoughts on "rulings not rules" I'll add. Hopefully the above post is clearer than my initial iteration and the trickle down/association that I tried to communicate between the three elements are at least moderately intuitive. Thanks again for your critique/assist. If not, you and [MENTION=4937]Celebrim[/MENTION] , and hopefully others, will let me know and we can conceive something that we collectively grok! I agree with all that you've written in the post above. I'll also add a 4th to your list above (that I invoked before). There is also spatial and temporal information missing in some of the resolution mechanics. In a game like 5e D&D with varying resource scheduling based on class and rest mechanics, and all kinds of bits and bobs measured in precise spatial units, that can be very problematic. Specifically when you consider many of these things (how far, how long, where to) are all off-screen and established in the shared imaginary space only after the player declares the action and the mechanics resolve it. Principles and techniques will inform the establishment of those things. If the GM couldn't possibly have prepped for that action declaration, and the "how far", "how long", "where to" becomes particularly punitive to the player who declared the action (or team PC in general), then you may have some players that feel the GM is unethically advantaging their unique access to "the offscreen" (fictional elements not established in the imaginary space as of yet) to block or unnecessarily punish their move. Your situation with the kobold and your old GM was a version of this. Fingers crossed! [MENTION=4937]Celebrim[/MENTION] , apologies. Its late. Pretty tired. Long/big day tomorrow. I only got one of the parts of your request done but I'll try to address the specific requests/points of your prior 2 posts tomorrow evening (hopefully!). Also, I'm going to try to find some time (hopefully before your next session...) to post some follow-up thoughts (how to thematically challenge the specific PC resources you were talking about) in your thread on your upcoming nautical conflict in your game. [/QUOTE]
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