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General Tabletop Discussion
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="Manbearcat" data-source="post: 7656984" data-attributes="member: 6696971"><p>Good stuff. My thoughts on gaming, as I'm sure you can tell, are in no small part influenced by VB. While he didn't write DW, it being "Powered By the Apocalypse" means that the DNA and spirit is his (but to be fair to Latorra & Koebel, their contributions are rife and masterful). You know all the other sources (among them Gygax, Moldvay, Tweet, Laws, Heinsoo, Crane, Banks) but I don't want to bring certain things up as I know there is a lot of antagonism on this website towards "certain sources." So lets just leave it at that!</p><p></p><p>The Agenda, Principles, Techniques for a game like AW translates to DW perfectly with only adjustments for genre required (which are certainly required). Those DW APTs translate to games like MHRP and 4e so what you have above is pretty close to my own. Obviously the P column expands a little bit and the T column considerable (which has a lot of fluctuation due to the change of resolution mechanics from system to system).</p><p></p><p>Beyond what you have above, one Technique I like to use in those systems (which I shared above) would be:</p><p></p><p>* Share the offscreen and use it to foretell ominous portents, to anger, to entice, or to reveal a price paid.</p><p></p><p>The Principles that guide and inform that usage are typically one of these two:</p><p></p><p>* Emotionally invest them.</p><p>* Start some latent trouble that follows from their actions.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7656984, member: 6696971"] Good stuff. My thoughts on gaming, as I'm sure you can tell, are in no small part influenced by VB. While he didn't write DW, it being "Powered By the Apocalypse" means that the DNA and spirit is his (but to be fair to Latorra & Koebel, their contributions are rife and masterful). You know all the other sources (among them Gygax, Moldvay, Tweet, Laws, Heinsoo, Crane, Banks) but I don't want to bring certain things up as I know there is a lot of antagonism on this website towards "certain sources." So lets just leave it at that! The Agenda, Principles, Techniques for a game like AW translates to DW perfectly with only adjustments for genre required (which are certainly required). Those DW APTs translate to games like MHRP and 4e so what you have above is pretty close to my own. Obviously the P column expands a little bit and the T column considerable (which has a lot of fluctuation due to the change of resolution mechanics from system to system). Beyond what you have above, one Technique I like to use in those systems (which I shared above) would be: * Share the offscreen and use it to foretell ominous portents, to anger, to entice, or to reveal a price paid. The Principles that guide and inform that usage are typically one of these two: * Emotionally invest them. * Start some latent trouble that follows from their actions. [/QUOTE]
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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