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General Tabletop Discussion
*Dungeons & Dragons
Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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<blockquote data-quote="GMforPowergamers" data-source="post: 7656988" data-attributes="member: 67338"><p>My GMing Agenda:</p><p></p><p>Play to find out what happens/ tell an interesting story... one I would read or watch</p><p>shake up the table and make at least someone say "Wow"</p><p></p><p>My Principles:</p><p></p><p>We all own the gameworld</p><p>Be honest with the players when you can (sometimes the look on someone face when they realize the wild woodland hafling alchemists with super strength potions are based on gummy bears)</p><p>Everyone gets the spotlight</p><p>Anything can happen ( If PCs decide to do something I didn't espect I try to roll with it)</p><p></p><p>Techniques are way too many to list but important ones include:</p><p></p><p>don't be afraid of a loading screen (when a PC does something that totally changes everything... tell them you need a moment, and congratulate them on finding a loading screen in a table top game.)</p><p>steal from everyplace imaginable, then hide it behind a more common example of the troupe. (she ra's sword of defense and wonder womans larret both made appearances and where not realizes until multi games in)</p><p>ask what you want to gain from this... (When someone asks for info out of no where, before I answer I ask why... if they want to trick an NPC I will help them, if they think they are going to trick the DM I will teach them not to be so aggressive...by just shutting it down)</p><p>rich intergrated stories that make people want to care about npcs..</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 7656988, member: 67338"] My GMing Agenda: Play to find out what happens/ tell an interesting story... one I would read or watch shake up the table and make at least someone say "Wow" My Principles: We all own the gameworld Be honest with the players when you can (sometimes the look on someone face when they realize the wild woodland hafling alchemists with super strength potions are based on gummy bears) Everyone gets the spotlight Anything can happen ( If PCs decide to do something I didn't espect I try to roll with it) Techniques are way too many to list but important ones include: don't be afraid of a loading screen (when a PC does something that totally changes everything... tell them you need a moment, and congratulate them on finding a loading screen in a table top game.) steal from everyplace imaginable, then hide it behind a more common example of the troupe. (she ra's sword of defense and wonder womans larret both made appearances and where not realizes until multi games in) ask what you want to gain from this... (When someone asks for info out of no where, before I answer I ask why... if they want to trick an NPC I will help them, if they think they are going to trick the DM I will teach them not to be so aggressive...by just shutting it down) rich intergrated stories that make people want to care about npcs.. [/QUOTE]
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Waibel's Rule of Interpretation (aka "How to Interpret the Rules")
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