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Wait...do adventure modules come with soundtracks, now?
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<blockquote data-quote="pukunui" data-source="post: 8456861" data-attributes="member: 54629"><p>Syrinscape has some that could be considered official. Some of them even have WotC staff doing the voices.</p><p></p><p>EDIT: I should add that Syrinscape's packages include more than just music. There's ambient noises, spoken dialogue and all sorts of stuff. I gave it a try when they published their first one for <em>Waterdeep: Dragon Heist</em>. I thought it was definitely a cool idea that could be quite useful - the ambient background noises and music more so than the spoken dialogue* - but I ended up not using it long term because it was just one too many things for me to remember to do stuff with while DMing.</p><p></p><p>*Chris Perkins' voice wasn't how I imagined Volo sounding, for instance. Plus I sometimes want to change what an NPC says depending on what the PCs do or say, so having prerecorded audio for a given NPC isn't necessarily that useful.</p></blockquote><p></p>
[QUOTE="pukunui, post: 8456861, member: 54629"] Syrinscape has some that could be considered official. Some of them even have WotC staff doing the voices. EDIT: I should add that Syrinscape's packages include more than just music. There's ambient noises, spoken dialogue and all sorts of stuff. I gave it a try when they published their first one for [I]Waterdeep: Dragon Heist[/I]. I thought it was definitely a cool idea that could be quite useful - the ambient background noises and music more so than the spoken dialogue* - but I ended up not using it long term because it was just one too many things for me to remember to do stuff with while DMing. *Chris Perkins' voice wasn't how I imagined Volo sounding, for instance. Plus I sometimes want to change what an NPC says depending on what the PCs do or say, so having prerecorded audio for a given NPC isn't necessarily that useful. [/QUOTE]
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Community
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Wait...do adventure modules come with soundtracks, now?
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