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<blockquote data-quote="Richards" data-source="post: 7446846" data-attributes="member: 508"><p>I think I was like 11 or 12 when we first played AD&D 1E with my two cousins, who we only got to see once or twice a year. So a few months after that first session, a neighborhood friend of my little brother got the D&D boxed set and offered to run a game for us. (It was his first time as a DM.) He had somehow gotten mixed up between gaining XP for monsters killed and gaining hp, so every time we killed a monster we added their hp to our own hp total. By the time our 1st-level PCs were each at 60+ hp or so, I realized something was very different from the time we had played with my cousins....</p><p></p><p>Another thing about that first session with my cousins: not wanting to waste time having us roll up PCs, they just made a bunch of pregenerated PCs and let us choose from about a dozen or so. But they did it by programming their new computer, and they did so by having the six ability scores each be a random number between 3-18, rather than being the sum of three random numbers between 1-6. As a result, a "3" was just as common an ability score number as, say, a "12." I didn't even know how to play AD&D yet, but once I learned that high numbers were good and low ones were bad, I noticed all of the pregenerated PCs had at least one or two really subpar ability scores. I ended up playing a human druid named "Jon" just because his lowest ability score was a "6" - considerably higher than most of my other options.</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 7446846, member: 508"] I think I was like 11 or 12 when we first played AD&D 1E with my two cousins, who we only got to see once or twice a year. So a few months after that first session, a neighborhood friend of my little brother got the D&D boxed set and offered to run a game for us. (It was his first time as a DM.) He had somehow gotten mixed up between gaining XP for monsters killed and gaining hp, so every time we killed a monster we added their hp to our own hp total. By the time our 1st-level PCs were each at 60+ hp or so, I realized something was very different from the time we had played with my cousins.... Another thing about that first session with my cousins: not wanting to waste time having us roll up PCs, they just made a bunch of pregenerated PCs and let us choose from about a dozen or so. But they did it by programming their new computer, and they did so by having the six ability scores each be a random number between 3-18, rather than being the sum of three random numbers between 1-6. As a result, a "3" was just as common an ability score number as, say, a "12." I didn't even know how to play AD&D yet, but once I learned that high numbers were good and low ones were bad, I noticed all of the pregenerated PCs had at least one or two really subpar ability scores. I ended up playing a human druid named "Jon" just because his lowest ability score was a "6" - considerably higher than most of my other options. Johnathan [/QUOTE]
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