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Wait - Is This D&D? (DMing for Teens)
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<blockquote data-quote="ArwensDaughter" data-source="post: 8740707" data-attributes="member: 6804968"><p>Having run tables of Jr High and High School students, yeah, murder hoboism can be a thing, although it isn't for every player of that age, nor are only young players murder hobos either. </p><p> </p><p>I generally didn't allow homebrew at the tables I ran that weren't official organized play. (Organized play, of course, doesn't allow it at all.). The potential exception is a group that's composed solely of my children, niblings, and in one case their significant other. All but one are 20 somethings now, but I started to play with them when they were preteens and teens. </p><p></p><p>You are well within your rights to specify no homebrew, or only homebrew you o.k., and to specify that they need to turn off homebrew for their characters sheets for your campaign if they are using DDB.</p><p></p><p>Most of the gen Z folks I played/play with liked using physical dice. My family group has to play online because we are all scattered. They all use DDB for character sheets, but they often use physical dice rather than DDB's digital dice. (I tend to use DDB's dice, mostly due to space issues when playing online). I trust these players: they've given me no reason to believe they are fudging rolls, but with a group I didn't know as well I'd insist on a dice rolling method that let me easily verify. (DDB if playing online, real dice rolled where I can see them if in person). I did insist on dice rolls where I could see them in my more open table games because some of the players weren't all that trustworthy when it came to dice rolling.</p><p></p><p>New players sometimes struggle to keep the dice straight, but there are some ways around that. </p><p></p><p>One side note: before COVID and a move, I DM'd a few AL games at my nearest FLGS. I am generally not good with jr high kids, but TTRPGs and Board games make that easier. One night I ended up with a table composed entirely of jr high (or maybe even upper elementary) boys, in part because the more experienced DM was not a kid person, and I'd run tables for jr high kids before. This was my first time to run a table of kids who had no connection to my own children. (My offspring recruited the players for the table I ran at the public library at the time). Having numerous stereotypes about jr high boys running around in my head, I was astounded to discover that they were thankful for my help (several were brand new to the game) and they were respectful of and polite to me. I had been somewhat dreading the table that night, and was delighted to be proven wrong. At least a couple of those boys returned another night I DM'd and remembered me.</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 8740707, member: 6804968"] Having run tables of Jr High and High School students, yeah, murder hoboism can be a thing, although it isn't for every player of that age, nor are only young players murder hobos either. I generally didn't allow homebrew at the tables I ran that weren't official organized play. (Organized play, of course, doesn't allow it at all.). The potential exception is a group that's composed solely of my children, niblings, and in one case their significant other. All but one are 20 somethings now, but I started to play with them when they were preteens and teens. You are well within your rights to specify no homebrew, or only homebrew you o.k., and to specify that they need to turn off homebrew for their characters sheets for your campaign if they are using DDB. Most of the gen Z folks I played/play with liked using physical dice. My family group has to play online because we are all scattered. They all use DDB for character sheets, but they often use physical dice rather than DDB's digital dice. (I tend to use DDB's dice, mostly due to space issues when playing online). I trust these players: they've given me no reason to believe they are fudging rolls, but with a group I didn't know as well I'd insist on a dice rolling method that let me easily verify. (DDB if playing online, real dice rolled where I can see them if in person). I did insist on dice rolls where I could see them in my more open table games because some of the players weren't all that trustworthy when it came to dice rolling. New players sometimes struggle to keep the dice straight, but there are some ways around that. One side note: before COVID and a move, I DM'd a few AL games at my nearest FLGS. I am generally not good with jr high kids, but TTRPGs and Board games make that easier. One night I ended up with a table composed entirely of jr high (or maybe even upper elementary) boys, in part because the more experienced DM was not a kid person, and I'd run tables for jr high kids before. This was my first time to run a table of kids who had no connection to my own children. (My offspring recruited the players for the table I ran at the public library at the time). Having numerous stereotypes about jr high boys running around in my head, I was astounded to discover that they were thankful for my help (several were brand new to the game) and they were respectful of and polite to me. I had been somewhat dreading the table that night, and was delighted to be proven wrong. At least a couple of those boys returned another night I DM'd and remembered me. [/QUOTE]
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