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*Pathfinder & Starfinder
Wait, the katana only does d8?
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<blockquote data-quote="delericho" data-source="post: 6466742" data-attributes="member: 22424"><p>I think it depends on whether you want the "realistic" katana or the "legendary" katana.</p><p></p><p>The "realistic" katana is just a sword like any other. So, assign it a number of hands and a weapon proficiency type, and the stats fall out quite easily - weapon stats in Pathfinder are pretty easy to work out.</p><p></p><p>(And either treating it as just a bastard sword or giving it 1d8/18-20 crit/"Deadly" seems to work fine.)</p><p></p><p>If you want the "legendary" katana, then that's fine too. But in that case what you actually want is a <em>magic</em> weapon - assign the weapon whatever magic powers you think it should have, and price accordingly (and never have the PCs encounter a non-magic katana).</p><p></p><p>(When statting out the "legendary" katana, you'll still need a set of stats to use as the base weapon. So you'll actually need to choose one of the "realistic" katana options to work with anyway. But, still, never let the PCs actually see a non-magic one - just rule that the process of crafting a katana <em>automatically</em> makes it magic. In this case you'll also need to make some ruling about who can craft a katana - you'll probably need some sort of "legendary craftsman" NPC or prestige class to represent Hatori Hanzo.)</p></blockquote><p></p>
[QUOTE="delericho, post: 6466742, member: 22424"] I think it depends on whether you want the "realistic" katana or the "legendary" katana. The "realistic" katana is just a sword like any other. So, assign it a number of hands and a weapon proficiency type, and the stats fall out quite easily - weapon stats in Pathfinder are pretty easy to work out. (And either treating it as just a bastard sword or giving it 1d8/18-20 crit/"Deadly" seems to work fine.) If you want the "legendary" katana, then that's fine too. But in that case what you actually want is a [i]magic[/i] weapon - assign the weapon whatever magic powers you think it should have, and price accordingly (and never have the PCs encounter a non-magic katana). (When statting out the "legendary" katana, you'll still need a set of stats to use as the base weapon. So you'll actually need to choose one of the "realistic" katana options to work with anyway. But, still, never let the PCs actually see a non-magic one - just rule that the process of crafting a katana [i]automatically[/i] makes it magic. In this case you'll also need to make some ruling about who can craft a katana - you'll probably need some sort of "legendary craftsman" NPC or prestige class to represent Hatori Hanzo.) [/QUOTE]
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Community
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Wait, the katana only does d8?
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