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Wait, the katana only does d8?
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<blockquote data-quote="gamerprinter" data-source="post: 6466973" data-attributes="member: 50895"><p>I have developed a <em>Weapons of Legacy</em> concept for my <strong>Kaidan setting of Japanese horror (PFRPG)</strong> called <em>Ancestral Relics</em>, that will be released as part of the upcoming Kaidan GM setting guide. Among the Ancestral Relics are many samurai weapons including katana, as well as non-weapon items. Instead of a cost in XP and GP to level up an item, ancestral relics have an Honor score requirement (using the Honor mechanic from the Kaidan setting), and event triggers. Event triggers are required actions stated at each level that must be accomplished by the wielder. In some cases its to win combat against a foe of greater CR value than you. In some cases its to perform an act in favor of the downtrodden or even an enemy - it varies with each item and event trigger. This way leveling requirements can be an impetus to the storyline providing a narrative tool for GMs, while also including items that level with their wielders.</p><p></p><p>Ancestral Relic katana seem to fall into your Legendary Katana concept.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6466973, member: 50895"] I have developed a [I]Weapons of Legacy[/I] concept for my [B]Kaidan setting of Japanese horror (PFRPG)[/B] called [I]Ancestral Relics[/I], that will be released as part of the upcoming Kaidan GM setting guide. Among the Ancestral Relics are many samurai weapons including katana, as well as non-weapon items. Instead of a cost in XP and GP to level up an item, ancestral relics have an Honor score requirement (using the Honor mechanic from the Kaidan setting), and event triggers. Event triggers are required actions stated at each level that must be accomplished by the wielder. In some cases its to win combat against a foe of greater CR value than you. In some cases its to perform an act in favor of the downtrodden or even an enemy - it varies with each item and event trigger. This way leveling requirements can be an impetus to the storyline providing a narrative tool for GMs, while also including items that level with their wielders. Ancestral Relic katana seem to fall into your Legendary Katana concept. [/QUOTE]
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Wait, the katana only does d8?
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