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General Tabletop Discussion
*Pathfinder & Starfinder
'wait, wait, attack' fighting style?
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<blockquote data-quote="clark411" data-source="post: 1275886" data-attributes="member: 4768"><p>An option is to roll his attack and his damage each round as normal, but instead of telling the players they took 9 damage on round one, and 8 damage on round two... you wait for round three, and roll for 7 damage.. then add it up, and tell the poor player he just took 24 damage. </p><p></p><p>Now, this is a pretty nasty ability as it allows people for no reaction time with the "Argh I need healing!" and it doesn't make for players having a good sense of if they are winning or not- but that's pretty much what you're aiming for with the "defending for a while then whoa big smackdown!" fighting style.</p><p></p><p>If you want to try to make it a little more balanced, as invariably players like to emulate nifty things they see, you could perhaps have the opponent need to declare if he's using stored damage points with a specific attack roll.. and if he fails his attack roll, those points he used are lost.</p><p></p><p>I'm not great at writing out feats in a way that would look like a pro did it, but here's at least something to work off of if you like the idea:</p><p></p><p>"Nifty Feat Name"</p><p>Prerequisite: BAB +X</p><p>Benefit: When you make a successful attack roll against an opponent, you may opt to store the entirety of the damage dealt and add it to an attack later in the combat. Damage stored can only be used against the original target of the hit which dealt that damage. To use this stored damage, you must declare how much of it you are applying to your next attack, and must make this declaration prior to your attack roll. If your attack misses, the stored damage spent is lost.</p></blockquote><p></p>
[QUOTE="clark411, post: 1275886, member: 4768"] An option is to roll his attack and his damage each round as normal, but instead of telling the players they took 9 damage on round one, and 8 damage on round two... you wait for round three, and roll for 7 damage.. then add it up, and tell the poor player he just took 24 damage. Now, this is a pretty nasty ability as it allows people for no reaction time with the "Argh I need healing!" and it doesn't make for players having a good sense of if they are winning or not- but that's pretty much what you're aiming for with the "defending for a while then whoa big smackdown!" fighting style. If you want to try to make it a little more balanced, as invariably players like to emulate nifty things they see, you could perhaps have the opponent need to declare if he's using stored damage points with a specific attack roll.. and if he fails his attack roll, those points he used are lost. I'm not great at writing out feats in a way that would look like a pro did it, but here's at least something to work off of if you like the idea: "Nifty Feat Name" Prerequisite: BAB +X Benefit: When you make a successful attack roll against an opponent, you may opt to store the entirety of the damage dealt and add it to an attack later in the combat. Damage stored can only be used against the original target of the hit which dealt that damage. To use this stored damage, you must declare how much of it you are applying to your next attack, and must make this declaration prior to your attack roll. If your attack misses, the stored damage spent is lost. [/QUOTE]
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'wait, wait, attack' fighting style?
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