Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
'wait, wait, attack' fighting style?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rkanodia" data-source="post: 1279551" data-attributes="member: 11681"><p>Hmm, thanks for the second wave of replies. I think I might have an idea for exactly what it is I'm looking for.</p><p></p><p><strong>Gather the Storm</strong>: You focus your energy inwards during a battle, storing it for a spectacular display of power.</p><p><em>Prerequisite</em>: No idea, help me out a little?</p><p><strong>Benefit</strong>: During a full-round defense action, you may choose to gather the storm. This fills you with ki energy which you may release by attacking; on the round when you release your energy (a free action), every melee attack you make has its damage multiplier increased by one. You may gather the storm multiple times before attacking, stacking up as many storms as you like, but you must release all of them at the same time, thus increasing the multiplier of your melee attacks for that round by the number of times you gathered the storm before striking. Gathering the storm is a supernatural ability and is overtly aggressive.</p><p><strong>Drawback</strong>: At the end of any action, if you are holding at least one storm, you must suceed a Concentration check (DC = last round's DC + number of storms, starting with DC 1) or all of the charges dissipate uselessly and you become fatigued for a number of rounds equal to the number you failed the check by.</p><p></p><p>How does that sound? Note that, by itself, gathering the storm doesn't improve your damage/round output; in fact, since the benefit is a multiplier and not a fixed number of damage, it actually reduces your average damage slightly by giving you fewer opportunities for critical hits. The NPC who is going to be using this technique is going to be a 4th-level fighter, in a game not high on min-maxing and 'magic Walmart' item purchasing. His actions will probably go something like:</p><p>Round 1: Gather the storm.</p><p>Round 2: Gather the storm.</p><p>Round 3: Improved Feint + Chink in the Armor against one PC</p><p>Round 4: Release the storm.</p><p></p><p>I have to go now, I'll run the math on it later. But I think there are cases where it will definitely be beneficial in terms of damage/round. And of course, he also gets the defense bonus of total defense for the first two rounds of it.</p><p></p><p>Comments/suggestions? Please rip it apart. If you can remove breakability and/or simplify the situation, I'll be grateful!</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1279551, member: 11681"] Hmm, thanks for the second wave of replies. I think I might have an idea for exactly what it is I'm looking for. [b]Gather the Storm[/b]: You focus your energy inwards during a battle, storing it for a spectacular display of power. [i]Prerequisite[/i]: No idea, help me out a little? [b]Benefit[/b]: During a full-round defense action, you may choose to gather the storm. This fills you with ki energy which you may release by attacking; on the round when you release your energy (a free action), every melee attack you make has its damage multiplier increased by one. You may gather the storm multiple times before attacking, stacking up as many storms as you like, but you must release all of them at the same time, thus increasing the multiplier of your melee attacks for that round by the number of times you gathered the storm before striking. Gathering the storm is a supernatural ability and is overtly aggressive. [b]Drawback[/b]: At the end of any action, if you are holding at least one storm, you must suceed a Concentration check (DC = last round's DC + number of storms, starting with DC 1) or all of the charges dissipate uselessly and you become fatigued for a number of rounds equal to the number you failed the check by. How does that sound? Note that, by itself, gathering the storm doesn't improve your damage/round output; in fact, since the benefit is a multiplier and not a fixed number of damage, it actually reduces your average damage slightly by giving you fewer opportunities for critical hits. The NPC who is going to be using this technique is going to be a 4th-level fighter, in a game not high on min-maxing and 'magic Walmart' item purchasing. His actions will probably go something like: Round 1: Gather the storm. Round 2: Gather the storm. Round 3: Improved Feint + Chink in the Armor against one PC Round 4: Release the storm. I have to go now, I'll run the math on it later. But I think there are cases where it will definitely be beneficial in terms of damage/round. And of course, he also gets the defense bonus of total defense for the first two rounds of it. Comments/suggestions? Please rip it apart. If you can remove breakability and/or simplify the situation, I'll be grateful! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
'wait, wait, attack' fighting style?
Top