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General Tabletop Discussion
*Pathfinder & Starfinder
'wait, wait, attack' fighting style?
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<blockquote data-quote="rkanodia" data-source="post: 1285150" data-attributes="member: 11681"><p>Certainly I think +1 to your next attack, or even a whole round of attacks, is too weak. A feat like this is highly comparable to weapon focus; let's look at what conditions let them come into play.</p><p></p><p>Weapon focus: whenever you wield the specified weapon.</p><p>Eye of the hurricane: on the round immediately after a full defense, if you succeed a Sense Motive check against the opponent's BAB.</p><p></p><p>Another feat to notice is Defensive Strike from Oriental Adventures; it does not require a Sense Motive check, but your opponent must make (and miss) a melee attack against you during your total defense. However, the bonus to attack from Defensive Strike is a whopping +4.</p><p></p><p>Also, for this to work against other fighters, you will pretty much need cosmopolitan(sense motive) and a heavy skill investment. If your DM doesn't allow the cosmopolitan feat, well you're in a heap of trouble. A feat that requires large amounts of investment (a feat and skill points that the character is unlikely to take otherwise) should be substantially stronger than a normal feat.</p><p></p><p>As for what <em>is</em> fair, that's tough to say. Personally, I think +2 attack/round with no Sense Motive check required (although the feat could still require 5 ranks of Sense Motive or so) is not unbalancing. But what do I know; for some reason, a lot of mechanics in D&D seem to give very little benefit in exchange for the most valuable commodity of all (time), even if you've spent a feat, burned a spell slot, etc. for them.</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1285150, member: 11681"] Certainly I think +1 to your next attack, or even a whole round of attacks, is too weak. A feat like this is highly comparable to weapon focus; let's look at what conditions let them come into play. Weapon focus: whenever you wield the specified weapon. Eye of the hurricane: on the round immediately after a full defense, if you succeed a Sense Motive check against the opponent's BAB. Another feat to notice is Defensive Strike from Oriental Adventures; it does not require a Sense Motive check, but your opponent must make (and miss) a melee attack against you during your total defense. However, the bonus to attack from Defensive Strike is a whopping +4. Also, for this to work against other fighters, you will pretty much need cosmopolitan(sense motive) and a heavy skill investment. If your DM doesn't allow the cosmopolitan feat, well you're in a heap of trouble. A feat that requires large amounts of investment (a feat and skill points that the character is unlikely to take otherwise) should be substantially stronger than a normal feat. As for what [i]is[/i] fair, that's tough to say. Personally, I think +2 attack/round with no Sense Motive check required (although the feat could still require 5 ranks of Sense Motive or so) is not unbalancing. But what do I know; for some reason, a lot of mechanics in D&D seem to give very little benefit in exchange for the most valuable commodity of all (time), even if you've spent a feat, burned a spell slot, etc. for them. [/QUOTE]
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'wait, wait, attack' fighting style?
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