Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
wait what is arcane magic anyway?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 9490141" data-attributes="member: 6779196"><p>I like to think of all magic as being eminently practical. Spells are actions that have predictable, observed outcomes. Divine spells (and “primal” magic, which are ultimately the same thing in this model) works by entreating the gods, spirits, or other numenous forces to enact a certain desired outcome on your behalf - Invoke the right entity with the right phrasing and the right offering, and it will do a specific favor for you in return. The Druid and Cleric spell lists are essentially collections of practical knowledge about what entities to entreat in what ways to achieve what results, learned through generations of trial and error, and preserved through their religious traditions.</p><p></p><p>Arcane magic is essentially doing the same thing, but cutting out the middle man. Rather than appeasing external entities to enact desired effects on your behalf, wizards seek to learn how those entities create the effects, and reproduce them directly. A Cleric or Druid knows that if you ask a spirit of fire to ignite your kindling in the right way, it will oblige you, and accepts that because it works reliably. A Wizard asks, “yeah, but how did the spirit do that, and can I do the same thing myself?” Wizard spells, like Cleric and Druid spells, are records of specific actions with predictable, repeatable outcomes, but the process of developing a wizard spells is more, for want of a better term, “scientifically” rigorous. And how exactly do these sorts of spells work? By directly interacting with and manipulating natural forces - combine the right materials, intone the right harmonic frequencies, use your body and/or a focusing implement to direct the aetheric currents to flow in the right way, and produce your desired outcome.</p><p></p><p>Wizards develop these formulae through experimentation, record them (often using esoteric methods to confound the efforts of rival wizards to steal their discoveries) and learn formulae developed by others before them through rigorous study. Sorcerers intuit these methods. They may have some innate ability to sense the flow of magical energy that other mortal beings lack, and so can instinctively manipulate those forces. But they are, ultimately, doing what wizards do, directly interacting with and manipulating natural forces and elements. They just have a knack for improvising these spells rather than experimenting and following precise formulae.</p><p></p><p>Under this model, what Warlocks do is probably closer to divine magic than arcane. They do, in a sense, entreat external entities to do the magic on their behalf. But they’re kind of the Sorcerers of the divine method, improvising their way through interactions with these external entities, rather than observing the rituals of any particular tradition. The Cleric knows that for generations their order has used this reliable method of offering these prayers and this sacrament to this deity. The Warlock says, “hey, what does it take for a girl to get some divine intervention around here?” and usually the entities who answer are the sort willing to take advantage of such an open offer. If there’s an arcane element to Warlock magic, it’s in learning specific magical formulae for compelling service from certain external entities. Rather than learning the right gestures and incantations to produce a flame, or the right offerings to entice a flame spirit, the Warlock learns how to entrap a flame spirit and make it produce flame for them under duress.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9490141, member: 6779196"] I like to think of all magic as being eminently practical. Spells are actions that have predictable, observed outcomes. Divine spells (and “primal” magic, which are ultimately the same thing in this model) works by entreating the gods, spirits, or other numenous forces to enact a certain desired outcome on your behalf - Invoke the right entity with the right phrasing and the right offering, and it will do a specific favor for you in return. The Druid and Cleric spell lists are essentially collections of practical knowledge about what entities to entreat in what ways to achieve what results, learned through generations of trial and error, and preserved through their religious traditions. Arcane magic is essentially doing the same thing, but cutting out the middle man. Rather than appeasing external entities to enact desired effects on your behalf, wizards seek to learn how those entities create the effects, and reproduce them directly. A Cleric or Druid knows that if you ask a spirit of fire to ignite your kindling in the right way, it will oblige you, and accepts that because it works reliably. A Wizard asks, “yeah, but how did the spirit do that, and can I do the same thing myself?” Wizard spells, like Cleric and Druid spells, are records of specific actions with predictable, repeatable outcomes, but the process of developing a wizard spells is more, for want of a better term, “scientifically” rigorous. And how exactly do these sorts of spells work? By directly interacting with and manipulating natural forces - combine the right materials, intone the right harmonic frequencies, use your body and/or a focusing implement to direct the aetheric currents to flow in the right way, and produce your desired outcome. Wizards develop these formulae through experimentation, record them (often using esoteric methods to confound the efforts of rival wizards to steal their discoveries) and learn formulae developed by others before them through rigorous study. Sorcerers intuit these methods. They may have some innate ability to sense the flow of magical energy that other mortal beings lack, and so can instinctively manipulate those forces. But they are, ultimately, doing what wizards do, directly interacting with and manipulating natural forces and elements. They just have a knack for improvising these spells rather than experimenting and following precise formulae. Under this model, what Warlocks do is probably closer to divine magic than arcane. They do, in a sense, entreat external entities to do the magic on their behalf. But they’re kind of the Sorcerers of the divine method, improvising their way through interactions with these external entities, rather than observing the rituals of any particular tradition. The Cleric knows that for generations their order has used this reliable method of offering these prayers and this sacrament to this deity. The Warlock says, “hey, what does it take for a girl to get some divine intervention around here?” and usually the entities who answer are the sort willing to take advantage of such an open offer. If there’s an arcane element to Warlock magic, it’s in learning specific magical formulae for compelling service from certain external entities. Rather than learning the right gestures and incantations to produce a flame, or the right offerings to entice a flame spirit, the Warlock learns how to entrap a flame spirit and make it produce flame for them under duress. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
wait what is arcane magic anyway?
Top