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wait what is arcane magic anyway?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9494358" data-attributes="member: 6790260"><p>Every electrician ever has control over whether or not their work is improperly done and thus could cause an electrical fire. Yet there is still a risk of fire from improperly done electrical work. If almost all houses almost always avoid electrical fires, does that mean that for all intents and purposes electrical fire risk is 0? Or is it still entirely there, we're just very good at keeping it contained?</p><p></p><p>Fukushima shows just how disastrous bad nuclear maintenance can be. Yet the vast majority of nuclear reactors do not have Fukushima-level disasters--not even close. Does that mean there is <em>no risk at all</em>? Or does it mean that the risk is small and we can do stuff about it?</p><p></p><p>Regardless, as others have noted, any time I make a hard move I <em>could</em> do something pretty nasty--and a hard move on Cast a Spell can happen even to an expert at spellcasting (rolling 2 or 3 on 2d6+3 still gives you 6-.)</p><p></p><p>But my point was about <em>badly-constructed</em> spells, not casting existing spells badly. Waziri don't just randomly throw formulae together to see what sticks because things that <em>don't</em> stick have a tendency to blow up in your face, literally or figuratively. That's why their magic takes so much <em>time</em>, and why they're so ridiculously jealous over any discoveries they make (well, that and the whole "publish or perish" academia issue)--they have to be <em>absolutely sure</em> that it works as intended, practicing with just teeny-tiny droplets of power. I trust the PCs to avoid accidentally blowing themselves up on any established spell (unless, as noted, they fail the Cast a Spell roll)--but for developing <em>brand-new</em> spells, the Waziri method is dangerous but extremely effective when it works. Other traditions are much more limited in what they can achieve by learning; they have to work within their tradition's limits, or try to fuse together multiple traditions and struggle with the difficulties thereof.</p><p></p><p></p><p>Precisely. It's <em>more rare</em> than the dice can represent in their chunky way. It can still happen. The party as seen the consequences of other people messing such things up. (It isn't pretty.)</p><p></p><p></p><p>In D&D? Probably not. It would be a <em>very</em> significant strain on my relationship with that DM unless they had done <em>very significant</em> prior effort to prove that they can be trusted with such a violation of the rules.</p><p></p><p>In DW? Absolutely...up to a point. That's one of the possible things a miss can do, so it's perfectly within the rules. All sorts of effects could happen ("Turn their move against them", "Show them a downside of their <class/race/etc.>", "Deal damage", "Split the party", etc.), whatever serves to push the action forward in an exciting way.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9494358, member: 6790260"] Every electrician ever has control over whether or not their work is improperly done and thus could cause an electrical fire. Yet there is still a risk of fire from improperly done electrical work. If almost all houses almost always avoid electrical fires, does that mean that for all intents and purposes electrical fire risk is 0? Or is it still entirely there, we're just very good at keeping it contained? Fukushima shows just how disastrous bad nuclear maintenance can be. Yet the vast majority of nuclear reactors do not have Fukushima-level disasters--not even close. Does that mean there is [I]no risk at all[/I]? Or does it mean that the risk is small and we can do stuff about it? Regardless, as others have noted, any time I make a hard move I [I]could[/I] do something pretty nasty--and a hard move on Cast a Spell can happen even to an expert at spellcasting (rolling 2 or 3 on 2d6+3 still gives you 6-.) But my point was about [I]badly-constructed[/I] spells, not casting existing spells badly. Waziri don't just randomly throw formulae together to see what sticks because things that [I]don't[/I] stick have a tendency to blow up in your face, literally or figuratively. That's why their magic takes so much [I]time[/I], and why they're so ridiculously jealous over any discoveries they make (well, that and the whole "publish or perish" academia issue)--they have to be [I]absolutely sure[/I] that it works as intended, practicing with just teeny-tiny droplets of power. I trust the PCs to avoid accidentally blowing themselves up on any established spell (unless, as noted, they fail the Cast a Spell roll)--but for developing [I]brand-new[/I] spells, the Waziri method is dangerous but extremely effective when it works. Other traditions are much more limited in what they can achieve by learning; they have to work within their tradition's limits, or try to fuse together multiple traditions and struggle with the difficulties thereof. Precisely. It's [I]more rare[/I] than the dice can represent in their chunky way. It can still happen. The party as seen the consequences of other people messing such things up. (It isn't pretty.) In D&D? Probably not. It would be a [I]very[/I] significant strain on my relationship with that DM unless they had done [I]very significant[/I] prior effort to prove that they can be trusted with such a violation of the rules. In DW? Absolutely...up to a point. That's one of the possible things a miss can do, so it's perfectly within the rules. All sorts of effects could happen ("Turn their move against them", "Show them a downside of their <class/race/etc.>", "Deal damage", "Split the party", etc.), whatever serves to push the action forward in an exciting way. [/QUOTE]
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