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Wait, what? (Spell memorization in 2nd ed AD&D)
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<blockquote data-quote="Helldritch" data-source="post: 8082666" data-attributes="member: 6855114"><p>What a lot of people failed to understand is that memorization was the equalizer between casters and martial classes. It meant the following:</p><p></p><p>1) The higher level the caster, the more time was required to memorize. (obviously).Spell conservation was important and a real thing.</p><p></p><p>2) It also meant that casters would rely on lower level spells, wands and scrolls to get their job's done. </p><p></p><p>3) It also meant that casters would require melee and ranged weapons to still be relevant and useful. Be it slings, darts, xbows, bows. This was also one of the reasons demi-humans were so strong. They could multi-class and still be relevant even at high level because of their versatility. </p><p></p><p>4) It would also put more emphasis on martial characters. They were the main source of damage when the treath level was low. It made magic something really powerful as an accelerator. But that accelerator was not always available.</p><p></p><p>5) Creating wands, staffs and rods were really important not because they were adding power but because they were helping in reducing the amount of time spend in memorizations. A high level M-U would always prefer a wand of magic missile for "non consequential" fights over his own 1st level Magic missile. 20th MU's Magic Missile spell would do 10d4+10 dmg! A wand of fire ball, was stuck at 6d6 fire dmg while the fire ball of the same M-U was doing 20d6... but it took 45 minutes to commit to memory.</p><p></p><p>6) An exhausted magic-user with no spell left would take 27 hours to just memorize spells, but he could only do it for 12 hours at a time. This meant that in reality, the 1620 minutes, would take 12 hours rest + 12 memorizing + 10 hours + 12 Memorizing and 6 hours + 5 memorizing for a total of 57 hours before being to full power again or just about 3 days.</p><p></p><p>All of the above would apply to clerics, druids and illusionnists. Even paladins and rangers had to memorize/pray for spells. At max level it meant that the paladin had to spend 6 hours of sleep + 8h30minutes so no adventures for that day and the ranger would spend 6 hours + 4h30 minutes. About half the time of the paladin.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8082666, member: 6855114"] What a lot of people failed to understand is that memorization was the equalizer between casters and martial classes. It meant the following: 1) The higher level the caster, the more time was required to memorize. (obviously).Spell conservation was important and a real thing. 2) It also meant that casters would rely on lower level spells, wands and scrolls to get their job's done. 3) It also meant that casters would require melee and ranged weapons to still be relevant and useful. Be it slings, darts, xbows, bows. This was also one of the reasons demi-humans were so strong. They could multi-class and still be relevant even at high level because of their versatility. 4) It would also put more emphasis on martial characters. They were the main source of damage when the treath level was low. It made magic something really powerful as an accelerator. But that accelerator was not always available. 5) Creating wands, staffs and rods were really important not because they were adding power but because they were helping in reducing the amount of time spend in memorizations. A high level M-U would always prefer a wand of magic missile for "non consequential" fights over his own 1st level Magic missile. 20th MU's Magic Missile spell would do 10d4+10 dmg! A wand of fire ball, was stuck at 6d6 fire dmg while the fire ball of the same M-U was doing 20d6... but it took 45 minutes to commit to memory. 6) An exhausted magic-user with no spell left would take 27 hours to just memorize spells, but he could only do it for 12 hours at a time. This meant that in reality, the 1620 minutes, would take 12 hours rest + 12 memorizing + 10 hours + 12 Memorizing and 6 hours + 5 memorizing for a total of 57 hours before being to full power again or just about 3 days. All of the above would apply to clerics, druids and illusionnists. Even paladins and rangers had to memorize/pray for spells. At max level it meant that the paladin had to spend 6 hours of sleep + 8h30minutes so no adventures for that day and the ranger would spend 6 hours + 4h30 minutes. About half the time of the paladin. [/QUOTE]
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Wait, what? (Spell memorization in 2nd ed AD&D)
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