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Waiting for A Time of War - BattleTech RPG
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<blockquote data-quote="Badwe" data-source="post: 4939808" data-attributes="member: 61762"><p>I distinctly remember running into such issues attempting to GM the Alternity RPG back in the day. I had a player who made a hacker PC, and was just bored all the time and then otherwise made all the other PCs antsy when he finally got to have his "turn". Worse, I gave the party a space ship, and only half of them had taken piloting skills, so the other half sort of sat, dumbfounded.</p><p></p><p>On a certain level, I have to believe a certain degree of abstraction or ephemeral play is necessary to pull off something like that. For example, somehow in the civilization games, you play the same leader (especially amusing when it's abe lincoln) for 6,000 years, and are a singular controlling entity despite sometimes changing your gov't to democracy. In these games, they manage to divorce you from represting a single human being to allow you to remain a participant in multiple large scale conflicts.</p><p></p><p>What i mean by ephemeral play is something somewhat counter to the epic, 1-30 D&D campaign. Something akin to the PC mod Defense of the Ancients, or the text-based web game Earth 2025, where you get the thrill of advancement and leveling up within the context of a singular, long form game that is intended to end without a guarantee all the players will reach maximum potential. in this way, players enjoy getting better without having unberable dread at the possibility of losing their character.</p><p></p><p>Still, having never played a sci-fi RPG besides that, I'll have to reserve judgement.</p></blockquote><p></p>
[QUOTE="Badwe, post: 4939808, member: 61762"] I distinctly remember running into such issues attempting to GM the Alternity RPG back in the day. I had a player who made a hacker PC, and was just bored all the time and then otherwise made all the other PCs antsy when he finally got to have his "turn". Worse, I gave the party a space ship, and only half of them had taken piloting skills, so the other half sort of sat, dumbfounded. On a certain level, I have to believe a certain degree of abstraction or ephemeral play is necessary to pull off something like that. For example, somehow in the civilization games, you play the same leader (especially amusing when it's abe lincoln) for 6,000 years, and are a singular controlling entity despite sometimes changing your gov't to democracy. In these games, they manage to divorce you from represting a single human being to allow you to remain a participant in multiple large scale conflicts. What i mean by ephemeral play is something somewhat counter to the epic, 1-30 D&D campaign. Something akin to the PC mod Defense of the Ancients, or the text-based web game Earth 2025, where you get the thrill of advancement and leveling up within the context of a singular, long form game that is intended to end without a guarantee all the players will reach maximum potential. in this way, players enjoy getting better without having unberable dread at the possibility of losing their character. Still, having never played a sci-fi RPG besides that, I'll have to reserve judgement. [/QUOTE]
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