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Waking up
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<blockquote data-quote="Madfox" data-source="post: 14572" data-attributes="member: 1714"><p><strong>Re: Re: Waking up</strong></p><p></p><p></p><p></p><p>So in effect, you not only make the rogue quicker to awake (listen is a class skill only to rogues, rangers, bards and I think barbarians). You also make it very likely they can act quickly? Nothing wrong with it, mind you, but I find all these rolls rather complicated. IMO a simple listen check (with DC of around 13 for loud noises) seems reasonable - though since I do not like to make the needed calculations on the fly, I usually end up with a basic DC of 15. If a character wakes up, I do not allow them to do anything but move away if threatened at the time of awakening (which would be reflex more then a though out action). If there is no apparent threat, they need the round of awakening to get their bearings and find out what is happening.</p></blockquote><p></p>
[QUOTE="Madfox, post: 14572, member: 1714"] [b]Re: Re: Waking up[/b] So in effect, you not only make the rogue quicker to awake (listen is a class skill only to rogues, rangers, bards and I think barbarians). You also make it very likely they can act quickly? Nothing wrong with it, mind you, but I find all these rolls rather complicated. IMO a simple listen check (with DC of around 13 for loud noises) seems reasonable - though since I do not like to make the needed calculations on the fly, I usually end up with a basic DC of 15. If a character wakes up, I do not allow them to do anything but move away if threatened at the time of awakening (which would be reflex more then a though out action). If there is no apparent threat, they need the round of awakening to get their bearings and find out what is happening. [/QUOTE]
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