Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Walk Like An Egyptian Pt II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zardnaar" data-source="post: 7345391" data-attributes="member: 6716779"><p>As some of you know I have been working on an ancient Egyptian campaign. I have changed a few names bit for the most part it will be using map of Egypt on earth. Influences are pop culture, books like The Mummy by Anne Rice, The Mummy movies, Gods of Egypt movie, Stargate SG1 and even Star Wars Legends. Also various documentaries on Youtube have also helped. </p><p></p><p> Resources in addition to the core 3 5E books include various desert and Egyptian themed adventures in Quests of Doom, various races from the Kobold Publishing Midgard, Southlands, Unlikely Heroes, Sandstorm, Darksun, Pathifnder Osirion, and The Hollow World PDF from Mystara. Other major cultures include fantasy not Roman and Not Greeks.</p><p></p><p>The Theme</p><p></p><p>Fanatasy Egypt and surrounding lands</p><p></p><p>Concepts</p><p></p><p>Ancient Past</p><p>Deserts</p><p>Undead</p><p>Constructs</p><p>Tombs/treasure</p><p>Nile (aka Nuria).</p><p></p><p> Generally anthropomorphic races are fine and since I have Fantasy Greeks things like Minotaurs are also fine. I have covered my thoughts on themed games here before but I find to hammer home the point of a theme you do no let in races, classes etc that negate, trivialise or do not fit the theme. Something like a warforged for example is out, Lizardmen, Minotaurs, Gnolls etc are in. A Warforged for example can ignore the desert conditions and walk through the Nile and not drown. Other things generally belong on specific world or campaign based on those worlds. Nithia (Egypt) might be a sandbox, my game is not only the classic 4 races make it into my game from the PHB.</p><p></p><p> Most of this was in my original walk like an Egyptian thread. </p><p></p><p> Here is how I plan to structure my game, as always advice and input here would be great. BTW I plan on using the real world map of Egpyt so i will use real life terms so I do not confuse anyone. </p><p></p><p>Nithia is a land of ruin and faded glory. Most of the human population is in the Nuria Delta, roughly from Cairo to Alexandria. The further south you go the worse it gets. Civilization ends about 20 miles south of Cairo with the Nithian remnant giving way to the deep desert and the lands of middle and upper Egypt. My fantasy pyramids of Giza the limestone coating has been melted with fire (Dragonfire?), and roving bands of Gnolls are everywhere. Fantasy Sakaara, Amarna, and Thebes are going to be major locations. Amarna will have an undead Egyptian heretic in it probably a mummy lord while further south the Valley of Kings will have a Lich. Various tombs will have vampires, wights, mummies etc in them and unlike the real world most tombs will have guardians and will be plundered. IRL the tom,b of Alexander the Great went missing, my equivalent will be around t be found but Orokio will be alive in stasis for the PCs to find. </p><p></p><p> If the PCs want to establish strongholds seizing lands of the desert and freeing slaves and captives and locating lost villages etc will allow that. </p><p></p><p> I think I will structure the game like Kingmaker and have a hexcrawl exploration game with keyed locations of tombs etc to find. I also plan on doing an aquatic adventurer or two where the PCs can go into the Nuria and recover treasure off boats or get into underwater tombs. Undead Dragons could also be put into some of these tombs and locations along with some extraplanar portals and "Stargates". Old school energy drain may also come back but it will cause exhaustion rather than level loss- Egyptian Wights and Vampires can be a bit nastier. </p><p></p><p>Level 1-3 Raid low level tombs</p><p>level 4-5 Aquatic adventure</p><p>Level 5-10 Hexcrawl and explore the land/tombs</p><p>Level 11-15 Learn the secrets of the ancient past/establish domains (if they want to)</p><p>Level 16+The ancient past returns</p><p></p><p> The Nile itself will be a point of light, its reasonably safe to travel on subject to things lie pirates, undead hordes in the water and marauding Dragons, its the locations near there that will have the nasty stuff. The Valley of Kings I plan on making that more like the Valley of the Dark Lords from Korriban in the Star Wars Universe. The Valley of the Dark Lords is based on the Valley of Kings anyway so full circle there perhaps. </p><p></p><p> The big bads I am leaning towards a reveal I have been building up towards for 20 odd years over numerous campaign. What happened to an ancient race of basically Melinboneans. Well they are likely undead entombed beneath the desert sands with undead Dragons. A CR 12 lvl 18 wizard can be riding a CR 15 undead Dragon. In the South Thebes, Aswan and the Valley of Kings will be key locations. </p><p></p><p> This is a very rough outline of my plans so far. Fishing for any ideas the collective ENworld hivemind has.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7345391, member: 6716779"] As some of you know I have been working on an ancient Egyptian campaign. I have changed a few names bit for the most part it will be using map of Egypt on earth. Influences are pop culture, books like The Mummy by Anne Rice, The Mummy movies, Gods of Egypt movie, Stargate SG1 and even Star Wars Legends. Also various documentaries on Youtube have also helped. Resources in addition to the core 3 5E books include various desert and Egyptian themed adventures in Quests of Doom, various races from the Kobold Publishing Midgard, Southlands, Unlikely Heroes, Sandstorm, Darksun, Pathifnder Osirion, and The Hollow World PDF from Mystara. Other major cultures include fantasy not Roman and Not Greeks. The Theme Fanatasy Egypt and surrounding lands Concepts Ancient Past Deserts Undead Constructs Tombs/treasure Nile (aka Nuria). Generally anthropomorphic races are fine and since I have Fantasy Greeks things like Minotaurs are also fine. I have covered my thoughts on themed games here before but I find to hammer home the point of a theme you do no let in races, classes etc that negate, trivialise or do not fit the theme. Something like a warforged for example is out, Lizardmen, Minotaurs, Gnolls etc are in. A Warforged for example can ignore the desert conditions and walk through the Nile and not drown. Other things generally belong on specific world or campaign based on those worlds. Nithia (Egypt) might be a sandbox, my game is not only the classic 4 races make it into my game from the PHB. Most of this was in my original walk like an Egyptian thread. Here is how I plan to structure my game, as always advice and input here would be great. BTW I plan on using the real world map of Egpyt so i will use real life terms so I do not confuse anyone. Nithia is a land of ruin and faded glory. Most of the human population is in the Nuria Delta, roughly from Cairo to Alexandria. The further south you go the worse it gets. Civilization ends about 20 miles south of Cairo with the Nithian remnant giving way to the deep desert and the lands of middle and upper Egypt. My fantasy pyramids of Giza the limestone coating has been melted with fire (Dragonfire?), and roving bands of Gnolls are everywhere. Fantasy Sakaara, Amarna, and Thebes are going to be major locations. Amarna will have an undead Egyptian heretic in it probably a mummy lord while further south the Valley of Kings will have a Lich. Various tombs will have vampires, wights, mummies etc in them and unlike the real world most tombs will have guardians and will be plundered. IRL the tom,b of Alexander the Great went missing, my equivalent will be around t be found but Orokio will be alive in stasis for the PCs to find. If the PCs want to establish strongholds seizing lands of the desert and freeing slaves and captives and locating lost villages etc will allow that. I think I will structure the game like Kingmaker and have a hexcrawl exploration game with keyed locations of tombs etc to find. I also plan on doing an aquatic adventurer or two where the PCs can go into the Nuria and recover treasure off boats or get into underwater tombs. Undead Dragons could also be put into some of these tombs and locations along with some extraplanar portals and "Stargates". Old school energy drain may also come back but it will cause exhaustion rather than level loss- Egyptian Wights and Vampires can be a bit nastier. Level 1-3 Raid low level tombs level 4-5 Aquatic adventure Level 5-10 Hexcrawl and explore the land/tombs Level 11-15 Learn the secrets of the ancient past/establish domains (if they want to) Level 16+The ancient past returns The Nile itself will be a point of light, its reasonably safe to travel on subject to things lie pirates, undead hordes in the water and marauding Dragons, its the locations near there that will have the nasty stuff. The Valley of Kings I plan on making that more like the Valley of the Dark Lords from Korriban in the Star Wars Universe. The Valley of the Dark Lords is based on the Valley of Kings anyway so full circle there perhaps. The big bads I am leaning towards a reveal I have been building up towards for 20 odd years over numerous campaign. What happened to an ancient race of basically Melinboneans. Well they are likely undead entombed beneath the desert sands with undead Dragons. A CR 12 lvl 18 wizard can be riding a CR 15 undead Dragon. In the South Thebes, Aswan and the Valley of Kings will be key locations. This is a very rough outline of my plans so far. Fishing for any ideas the collective ENworld hivemind has. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Walk Like An Egyptian Pt II
Top