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Walk Like An Egyptian
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<blockquote data-quote="aco175" data-source="post: 7335613" data-attributes="member: 27385"><p>Good NPCs bring campaigns to life. For something based on ancient Egypt and that region of the world you can bring in other neighbors as well. A tribal warrior that aids the PCs comes from the central part of Africa. He can have a tiger cloak that protects him and exotic spells. A viking type group of explorers searching for a mythic artifact. They may provide aid to the PCs and information to help them on their quest. A tie-in would be the PCs finding info to help them in return. Most of the NPCs should be common to that area, but can be mixed as well since you can have the main city be a crossroads of sorts. Sea pirates and river pirates can be mixed. </p><p></p><p>You can have a group trying to raise an ancestor mummy back to life. It can be an overall plot device or a minor quest encounter. The PCs may need to ask the mummy- ancestor questions or destroy the mummy before it is brought back to life, like in the movies. </p><p></p><p>Do not be afraid to steal from movies and other stories. Send them up the <strong>African Queen</strong> to find the <strong>Raiders of the Lost Arc</strong>. <strong>Sinbad</strong> and <strong>Aladdin</strong> should not be overlooked as well. You can embrace the stereotypes to give flavor to the players and let them understand the world better.</p></blockquote><p></p>
[QUOTE="aco175, post: 7335613, member: 27385"] Good NPCs bring campaigns to life. For something based on ancient Egypt and that region of the world you can bring in other neighbors as well. A tribal warrior that aids the PCs comes from the central part of Africa. He can have a tiger cloak that protects him and exotic spells. A viking type group of explorers searching for a mythic artifact. They may provide aid to the PCs and information to help them on their quest. A tie-in would be the PCs finding info to help them in return. Most of the NPCs should be common to that area, but can be mixed as well since you can have the main city be a crossroads of sorts. Sea pirates and river pirates can be mixed. You can have a group trying to raise an ancestor mummy back to life. It can be an overall plot device or a minor quest encounter. The PCs may need to ask the mummy- ancestor questions or destroy the mummy before it is brought back to life, like in the movies. Do not be afraid to steal from movies and other stories. Send them up the [B]African Queen[/B] to find the [B]Raiders of the Lost Arc[/B]. [B]Sinbad[/B] and [B]Aladdin[/B] should not be overlooked as well. You can embrace the stereotypes to give flavor to the players and let them understand the world better. [/QUOTE]
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