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<blockquote data-quote="MwaO" data-source="post: 9032318" data-attributes="member: 12749"><p>Because I keep thinking about the Sorcerer-King Lesser & Greater Pacts, I went through and re-rated them all based on the actual printed text — which has some significant differences between printed and online compendium:</p><p></p><p><strong>Lesser Pact</strong></p><p>Each of these feats give you a +2 feat bonus to a certain skill, and gives you an alternative benefit to dealing extra damage with Hand of Blight when you spend your Fell Might to augment it. You may only have one of these feats. I like skills so take that into account when rating the Lesser Pacts.</p><p><strong><span style="color: rgb(0, 0, 245)">Balican Praetor:</span></strong> Being able to instill Vulnerability more than once per encounter at this magnitude works very well for your Leader off-role, even though it gets chipped away on each hit. You are giving up 4.5 damage for say 10+ damage over 4 hits and Diplomacy bonus on a Cha PC is useful if you can get training.</p><p><strong>Draji Aspirant:</strong> A small bonus to Intimidate, and an interesting encounter augment that might result in a Combat Challenge or Aura Defender MBA. Maybe two in a really odd party with multiple aura defenders or a Warlord with Viper’s Strike.</p><p><strong><span style="color: rgb(117, 20, 124)">Favored of Raam:</span></strong> One of the weaker ones - copying Eyebite while losing damage.</p><p><strong><span style="color: rgb(0, 0, 245)">Nibenese Bride:</span></strong> Good skill bonus, solid once an encounter enhancement with weaken.</p><p><strong>Spirit Talker of Lalali-Puy:</strong> Off-stat skill bonus, but being able to airmail an enemy to a willing ally once an encounter could be useful.</p><p><strong><span style="color: rgb(0, 0, 245)">Tyrian Bureaucrat:</span></strong> An augment that can rub shoulders with the likes of Draji Aspirant. Single target Daze is a reasonably good encounter option. Good in-class skill.</p><p><strong><span style="color: rgb(0, 0, 245)">Yellow Cloak of Urik:</span></strong> Good in-class skill and once an encounter immobilization</p><p></p><p><strong>Greater Pact</strong></p><p>(These feats give you an additional benefit when you trigger your Pact Boon to regain your Fell Might, and gives you additional powers to spend your Fell Might on, giving them an additional benefit should they hit and allowing them to be Charisma-based instead of Constitution-based should it apply; they can still be Constitution-based, of course. Keep in mind: it must be you that triggers your Pact Boon, not anyone else. You may only have one of these feats.)</p><p><strong><span style="color: rgb(117, 20, 124)">Champion of Raam:</span></strong> Requires Favored of Raam. The benefit of shifting Speed could be useful to some builds. It has some solid power choices, but this requires some kind of Defender option to really make work — Otherwind Stride in a group of enemies if you have Eldritch Strike+some sort of punish could be interesting as an example. Strand of Fate could be interesting against a blaster Solo.</p><p><strong><span style="color: rgb(0, 0, 245)">Balican High Praetor:</span></strong> Requires Balican Praetor. A very strange, but useful Greater Pact. This is mainly about spreading curse and potentially adding lots of damage, particularly with powers that target multiple enemies. Note the “drops to 0 hit points” does not work with Bloodied Boon. The enhance powers option is going to be a bit complicated to use a lot even if it is potentially near at-will. All but the E27 are somewhat decent choices.</p><p><strong><span style="color: rgb(117, 20, 124)">Draji Devotee:</span></strong> Requires Draji Aspirant. The Pact Boon addition is incredibly flat, and may never come up. It's got its fringe benefits, but it's lackluster otherwise. Spending your Fell Might to trigger a penalty to attack rolls to adjacent enemies to the target is going to be situational and adding the Fear keyword is not particularly helpful. Maybe useful if you picked up Twofold Pact feat in Paragon, chose Star Pact, and picked up some way of grouping up enemies? But generally yuck.</p><p><strong>Nibenese Favored Wife:</strong> Requires Nibenese Bride. Wants a <strong>Rod of Ulban</strong>. Insubstantiality on some mediocre powers, however, is not something you'd want to spend your Fell Might on - though it might be worthwhile to trip your new benefit. Death’s Commands and Blades of Vanquished Armies aren’t too bad?</p><p><strong><span style="color: rgb(0, 0, 245)">Spirit Master of Lalali-Puy:</span></strong> Requires Spirit Talker of Lalali-Puy. Sliding adjacent opponents 1 square is often not going to be greatly useful. But..you can also force a basic attack once an encounter with some specific powers — this is useful for setting up OAs and Defender punishes if you force the enemy to do a Ranged Basic Attack. Eldritch Rain is a solid power, Thorns of Venom could set up an epic beatdown if poison immunity isn’t a problem and you Twofold Pact’d Fey Pact.</p><p><strong>Tyrian Ascendant:</strong> Requires Tyrian Bureaucrat. Enemies getting a penalty to attack you plus proning on Fiery Bolt, Acrid Decay, Spiteful Darts isn’t horrible. Particularly if you Twofold Pact Infernal for Spiteful Darts push 10-12 or so.</p><p><strong>Golden Lion of Urik: </strong>Requires Yellow Cloak of Urik. The once an encounter mass, likely prone, but maybe a target needs to pick weaken is useful. The once an encounter free basic attack could be <strong><span style="color: rgb(0, 0, 245)">great</span> </strong>with a basic attack specialist. I’m assuming you want Howl of Doom(which can work using Charisma given this feat), maybe Frigid Darkness with Twofold Pact for Star Pact.</p></blockquote><p></p>
[QUOTE="MwaO, post: 9032318, member: 12749"] Because I keep thinking about the Sorcerer-King Lesser & Greater Pacts, I went through and re-rated them all based on the actual printed text — which has some significant differences between printed and online compendium: [B]Lesser Pact[/B] Each of these feats give you a +2 feat bonus to a certain skill, and gives you an alternative benefit to dealing extra damage with Hand of Blight when you spend your Fell Might to augment it. You may only have one of these feats. I like skills so take that into account when rating the Lesser Pacts. [B][COLOR=rgb(0, 0, 245)]Balican Praetor:[/COLOR][/B] Being able to instill Vulnerability more than once per encounter at this magnitude works very well for your Leader off-role, even though it gets chipped away on each hit. You are giving up 4.5 damage for say 10+ damage over 4 hits and Diplomacy bonus on a Cha PC is useful if you can get training. [B]Draji Aspirant:[/B] A small bonus to Intimidate, and an interesting encounter augment that might result in a Combat Challenge or Aura Defender MBA. Maybe two in a really odd party with multiple aura defenders or a Warlord with Viper’s Strike. [B][COLOR=rgb(117, 20, 124)]Favored of Raam:[/COLOR][/B] One of the weaker ones - copying Eyebite while losing damage. [B][COLOR=rgb(0, 0, 245)]Nibenese Bride:[/COLOR][/B] Good skill bonus, solid once an encounter enhancement with weaken. [B]Spirit Talker of Lalali-Puy:[/B] Off-stat skill bonus, but being able to airmail an enemy to a willing ally once an encounter could be useful. [B][COLOR=rgb(0, 0, 245)]Tyrian Bureaucrat:[/COLOR][/B][COLOR=rgb(0, 0, 245)] [/COLOR]An augment that can rub shoulders with the likes of Draji Aspirant. Single target Daze is a reasonably good encounter option. Good in-class skill. [B][COLOR=rgb(0, 0, 245)]Yellow Cloak of Urik:[/COLOR][/B][COLOR=rgb(0, 0, 245)] [/COLOR]Good in-class skill and once an encounter immobilization [B]Greater Pact[/B] (These feats give you an additional benefit when you trigger your Pact Boon to regain your Fell Might, and gives you additional powers to spend your Fell Might on, giving them an additional benefit should they hit and allowing them to be Charisma-based instead of Constitution-based should it apply; they can still be Constitution-based, of course. Keep in mind: it must be you that triggers your Pact Boon, not anyone else. You may only have one of these feats.) [B][COLOR=rgb(117, 20, 124)]Champion of Raam:[/COLOR][/B] Requires Favored of Raam. The benefit of shifting Speed could be useful to some builds. It has some solid power choices, but this requires some kind of Defender option to really make work — Otherwind Stride in a group of enemies if you have Eldritch Strike+some sort of punish could be interesting as an example. Strand of Fate could be interesting against a blaster Solo. [B][COLOR=rgb(0, 0, 245)]Balican High Praetor:[/COLOR][/B] Requires Balican Praetor. A very strange, but useful Greater Pact. This is mainly about spreading curse and potentially adding lots of damage, particularly with powers that target multiple enemies. Note the “drops to 0 hit points” does not work with Bloodied Boon. The enhance powers option is going to be a bit complicated to use a lot even if it is potentially near at-will. All but the E27 are somewhat decent choices. [B][COLOR=rgb(117, 20, 124)]Draji Devotee:[/COLOR][/B] Requires Draji Aspirant. The Pact Boon addition is incredibly flat, and may never come up. It's got its fringe benefits, but it's lackluster otherwise. Spending your Fell Might to trigger a penalty to attack rolls to adjacent enemies to the target is going to be situational and adding the Fear keyword is not particularly helpful. Maybe useful if you picked up Twofold Pact feat in Paragon, chose Star Pact, and picked up some way of grouping up enemies? But generally yuck. [B]Nibenese Favored Wife:[/B] Requires Nibenese Bride. Wants a [B]Rod of Ulban[/B]. Insubstantiality on some mediocre powers, however, is not something you'd want to spend your Fell Might on - though it might be worthwhile to trip your new benefit. Death’s Commands and Blades of Vanquished Armies aren’t too bad? [B][COLOR=rgb(0, 0, 245)]Spirit Master of Lalali-Puy:[/COLOR][/B][COLOR=rgb(0, 0, 245)] [/COLOR]Requires Spirit Talker of Lalali-Puy. Sliding adjacent opponents 1 square is often not going to be greatly useful. But..you can also force a basic attack once an encounter with some specific powers — this is useful for setting up OAs and Defender punishes if you force the enemy to do a Ranged Basic Attack. Eldritch Rain is a solid power, Thorns of Venom could set up an epic beatdown if poison immunity isn’t a problem and you Twofold Pact’d Fey Pact. [B]Tyrian Ascendant:[/B] Requires Tyrian Bureaucrat. Enemies getting a penalty to attack you plus proning on Fiery Bolt, Acrid Decay, Spiteful Darts isn’t horrible. Particularly if you Twofold Pact Infernal for Spiteful Darts push 10-12 or so. [B]Golden Lion of Urik: [/B]Requires Yellow Cloak of Urik. The once an encounter mass, likely prone, but maybe a target needs to pick weaken is useful. The once an encounter free basic attack could be [B][COLOR=rgb(0, 0, 245)]great[/COLOR] [/B]with a basic attack specialist. I’m assuming you want Howl of Doom(which can work using Charisma given this feat), maybe Frigid Darkness with Twofold Pact for Star Pact. [/QUOTE]
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