Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Walker in the Waste/Dusty Conclave and the Realms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scrivener of Doom" data-source="post: 6033703" data-attributes="member: 87576"><p>Ahhh, got it.</p><p></p><p>I've always thought a Zargon- or Pandorym-focussed campaign set in and around the Raurin would be fantastic. In fact, my original plan with 4E was to start such a campaign in the post-Spellplague Realms (and, yes, I know liking the 4E version of FR is heresy... but I have liked and run games in all the versions of FR).</p><p></p><p></p><p></p><p>I know you mentioned the Lossarwyn example of a druid getting his power directly from nature but that particularly tidbit of information is generally believed to be a mistake by Realmslore pedants (myself included - not that it matters in your game, of course!). Personally, I had Lossarwyn drawing his power from Malkizid but thinking it was coming from "nature" (don't forget nature is personified in Silvanus and Chauntea as well as the Earthmother).</p><p></p><p>I only mention this not to somehow "correct" your Realmslore in any way but simply to suggest using Zargon because he/it is supposed to have power over storms and that speaks to an appropriate origin for a druid's powers.</p><p></p><p>Furthermore, as this is a drop-in arc rather than your main arc, using Zargon - particularly as he/it is described in <em>Elder Evils</em> - lets you use a fairly basic plot hook -unexplained magical storms - to link the PCs to your story. Of course, <em>Elder Evils</em> goes into a lot more detail about what Zargon can do all of which should provide you with plenty of hooks to attract their attention.</p><p></p><p>Anyway, I do like your ideas. Can I add this: the phaerimm appeared at at least two separate points in the history of FR. The first time was during the Imaskari period, the second point during the rise of Netheril.</p><p></p><p>I read something the other day postulating that they are creatures of the Weave akin to a cancer that develops when magic is overused. What if your druids were exactly as you say... but also breeding phaerimm to strike at what they perceive to be an increase in the use of magic.</p><p></p><p>The phaerimm thus become something like the Weave's white blood cells hunting down and destroying magical parasites... like the PCs with their powerful magic. Of course, it may be something even more specific that has been discovered that has triggered their activity: I rather like the idea that too many portals in an area triggers a phaerimm "immune system response".</p><p></p><p>How does that sound to you? It doesn't change anything you have written but folds Zargon in more tightly with your plans.</p><p></p><p><em>Edit:</em> Should you prefer Pandorym, this same sort of background still works plus Pandorym is impacably opposed to the divine. Anyway, either Zargon or Pandorym would work... but I tend towards Zargon because it means you can always run an updated version of <em>B4 The Lost City</em> which is something I have personally wanted to do for years! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Scrivener of Doom, post: 6033703, member: 87576"] Ahhh, got it. I've always thought a Zargon- or Pandorym-focussed campaign set in and around the Raurin would be fantastic. In fact, my original plan with 4E was to start such a campaign in the post-Spellplague Realms (and, yes, I know liking the 4E version of FR is heresy... but I have liked and run games in all the versions of FR). I know you mentioned the Lossarwyn example of a druid getting his power directly from nature but that particularly tidbit of information is generally believed to be a mistake by Realmslore pedants (myself included - not that it matters in your game, of course!). Personally, I had Lossarwyn drawing his power from Malkizid but thinking it was coming from "nature" (don't forget nature is personified in Silvanus and Chauntea as well as the Earthmother). I only mention this not to somehow "correct" your Realmslore in any way but simply to suggest using Zargon because he/it is supposed to have power over storms and that speaks to an appropriate origin for a druid's powers. Furthermore, as this is a drop-in arc rather than your main arc, using Zargon - particularly as he/it is described in [I]Elder Evils[/I] - lets you use a fairly basic plot hook -unexplained magical storms - to link the PCs to your story. Of course, [I]Elder Evils[/I] goes into a lot more detail about what Zargon can do all of which should provide you with plenty of hooks to attract their attention. Anyway, I do like your ideas. Can I add this: the phaerimm appeared at at least two separate points in the history of FR. The first time was during the Imaskari period, the second point during the rise of Netheril. I read something the other day postulating that they are creatures of the Weave akin to a cancer that develops when magic is overused. What if your druids were exactly as you say... but also breeding phaerimm to strike at what they perceive to be an increase in the use of magic. The phaerimm thus become something like the Weave's white blood cells hunting down and destroying magical parasites... like the PCs with their powerful magic. Of course, it may be something even more specific that has been discovered that has triggered their activity: I rather like the idea that too many portals in an area triggers a phaerimm "immune system response". How does that sound to you? It doesn't change anything you have written but folds Zargon in more tightly with your plans. [I]Edit:[/I] Should you prefer Pandorym, this same sort of background still works plus Pandorym is impacably opposed to the divine. Anyway, either Zargon or Pandorym would work... but I tend towards Zargon because it means you can always run an updated version of [I]B4 The Lost City[/I] which is something I have personally wanted to do for years! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Walker in the Waste/Dusty Conclave and the Realms
Top