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Walking away from a game...
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<blockquote data-quote="Oryan77" data-source="post: 5439495" data-attributes="member: 18701"><p>I've only played under a few DMs and they were all my friends (all 4 of them). So I don't have any stories about leaving groups.</p><p></p><p>But I usually DM and I've had all kinds of players leave my game. I suppose I could <em>complain</em> about myself.</p><p></p><p>1. Had a player leave because she didn't understand the setting and could not figure out how to imagine the environment around her character even though I would describe the scenes in game. When I suggested that she read the published player's guides because it might help her (optional books for players that are interested), she got mad and accused me of giving her homework. She also hated the fact that I read boxed text from published adventures because her previous DM never did that.</p><p></p><p>2. A college friend stayed for 1 session and never came back. I'm pretty sure the girl mentioned above weirded him out.</p><p></p><p>3. One player left after a couple of sessions because he "felt bad for worshiping false gods" even though it was his choice to play a cleric, he knew I ran a Planescape game, and he was not new to D&D or to Planescape. He also may have left because we questioned how he seemed to always have the right scroll for the right situation and I did not remember him buying them when he created the PC. I didn't accuse him of cheating, I just kept seeming surprised when he'd pull out yet another scroll. I was not the only one in the group to notice this. Although I did get on to him more than once about him metagaming in order to cheat during roleplaying moments. Maybe he left because of that.</p><p></p><p>4. A player got mad because I don't allow players to dictate to me how the published settings world works (so sue me). That's the DMs job if that is the kind of game the DM is running. She also wanted to turn the mood of the campaign into a childish slapstick setting, which I am not a fan of and I try to run a more serious game (with grownup humor). So she accused me of being a controlling DM and left. To be honest, I nudged her out the door.</p><p></p><p>5. I've had a couple players leave that I honestly don't know why they left. They just never responded to emails about whether they could make the next session. It could be anything, didn't fit in, didn't enjoy the session, didn't want to commute, who knows.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5439495, member: 18701"] I've only played under a few DMs and they were all my friends (all 4 of them). So I don't have any stories about leaving groups. But I usually DM and I've had all kinds of players leave my game. I suppose I could [I]complain[/I] about myself. 1. Had a player leave because she didn't understand the setting and could not figure out how to imagine the environment around her character even though I would describe the scenes in game. When I suggested that she read the published player's guides because it might help her (optional books for players that are interested), she got mad and accused me of giving her homework. She also hated the fact that I read boxed text from published adventures because her previous DM never did that. 2. A college friend stayed for 1 session and never came back. I'm pretty sure the girl mentioned above weirded him out. 3. One player left after a couple of sessions because he "felt bad for worshiping false gods" even though it was his choice to play a cleric, he knew I ran a Planescape game, and he was not new to D&D or to Planescape. He also may have left because we questioned how he seemed to always have the right scroll for the right situation and I did not remember him buying them when he created the PC. I didn't accuse him of cheating, I just kept seeming surprised when he'd pull out yet another scroll. I was not the only one in the group to notice this. Although I did get on to him more than once about him metagaming in order to cheat during roleplaying moments. Maybe he left because of that. 4. A player got mad because I don't allow players to dictate to me how the published settings world works (so sue me). That's the DMs job if that is the kind of game the DM is running. She also wanted to turn the mood of the campaign into a childish slapstick setting, which I am not a fan of and I try to run a more serious game (with grownup humor). So she accused me of being a controlling DM and left. To be honest, I nudged her out the door. 5. I've had a couple players leave that I honestly don't know why they left. They just never responded to emails about whether they could make the next session. It could be anything, didn't fit in, didn't enjoy the session, didn't want to commute, who knows. [/QUOTE]
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