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Walking away from a game...
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<blockquote data-quote="wingsandsword" data-source="post: 5440279" data-attributes="member: 14159"><p>I had a New World of Darkness game I'd bolted from. </p><p></p><p>I told the story years ago as it was unfolding, after each game, here on ENWorld.</p><p></p><p>Basically, I wanted to try <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /> WoD, and had the daughter of a friend of mine want to run a game. I was expecting a basic, standard WoD game to get a baseline for the system and setting.</p><p></p><p>I created a character, and watched as the went from being a normal WoD game to being a weird mix of a Laurell K. Hamilton novel and the Cube movie series, with her creating a vast amount of house-rules (completely re-writing a good chunk of the system, for example all NPC"s resolved all action by rolling percent and her making a fiat call), letting her boyfriend play a Mary-Sue super-NPC, and making us RP out hour-long cab rides or morning breakfast as in-depth acting with a random NPC, and visits to a kinky Amsterdam sex club (complete with very elaborate services and price list). . .all with her taking detailed notes because she has a fantasy of writing a novel series based on her game.</p><p></p><p>I stuck with it for a while because I liked the people I was gaming with, and the GM was actually a very good bartender and would serve good drinks after the game, but in the end I couldn't justify going back for that game.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5440279, member: 14159"] I had a New World of Darkness game I'd bolted from. I told the story years ago as it was unfolding, after each game, here on ENWorld. Basically, I wanted to try (n) WoD, and had the daughter of a friend of mine want to run a game. I was expecting a basic, standard WoD game to get a baseline for the system and setting. I created a character, and watched as the went from being a normal WoD game to being a weird mix of a Laurell K. Hamilton novel and the Cube movie series, with her creating a vast amount of house-rules (completely re-writing a good chunk of the system, for example all NPC"s resolved all action by rolling percent and her making a fiat call), letting her boyfriend play a Mary-Sue super-NPC, and making us RP out hour-long cab rides or morning breakfast as in-depth acting with a random NPC, and visits to a kinky Amsterdam sex club (complete with very elaborate services and price list). . .all with her taking detailed notes because she has a fantasy of writing a novel series based on her game. I stuck with it for a while because I liked the people I was gaming with, and the GM was actually a very good bartender and would serve good drinks after the game, but in the end I couldn't justify going back for that game. [/QUOTE]
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