Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Walking away from a game...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mort" data-source="post: 5442131" data-attributes="member: 762"><p>This was a well established game, with my friend and I being the only 2 not in it since high school, so maybe the DM was just comfortable with the other players doing what they wanted.</p><p></p><p>That said, from what I recall, the DM certainly had no problem saying no to EVERYTHING else; part of the reason I bailed.</p><p></p><p>For example, I built a tracker. Yet in the 3 sessions I was there, despite the fact that our actual mission was tracking someone down, the DM did not once let me successfuly follow a trail; this in spite of the fact that on one of the rolls I got ridiculously lucky and rolled a 45 when an "impossible" check is around 20 (deadlands has exploding dice and I think I just kept rolling 12 after 12), the DM was "generous enough" to tell me magic was blocking any tracking attempt (which in D&D I'll take, Deadlands not so much). He didn't have any qualms about sending us in the wrong direction when I critically fumbled either (can't succeed but can easily fail is a bad recipe in my book!).</p><p></p><p>This was one of several issues that had me call it quits after 3 sessions.</p></blockquote><p></p>
[QUOTE="Mort, post: 5442131, member: 762"] This was a well established game, with my friend and I being the only 2 not in it since high school, so maybe the DM was just comfortable with the other players doing what they wanted. That said, from what I recall, the DM certainly had no problem saying no to EVERYTHING else; part of the reason I bailed. For example, I built a tracker. Yet in the 3 sessions I was there, despite the fact that our actual mission was tracking someone down, the DM did not once let me successfuly follow a trail; this in spite of the fact that on one of the rolls I got ridiculously lucky and rolled a 45 when an "impossible" check is around 20 (deadlands has exploding dice and I think I just kept rolling 12 after 12), the DM was "generous enough" to tell me magic was blocking any tracking attempt (which in D&D I'll take, Deadlands not so much). He didn't have any qualms about sending us in the wrong direction when I critically fumbled either (can't succeed but can easily fail is a bad recipe in my book!). This was one of several issues that had me call it quits after 3 sessions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Walking away from a game...
Top