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Walking away from a game...
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<blockquote data-quote="Dodavehu" data-source="post: 5443650" data-attributes="member: 72767"><p>I think I've only left one game.</p><p></p><p>It was about a year ago. I'd been playing in a M&M game with a GM for a couple years and he said he was interested in starting up a side game. This one was based on the Firefly TV show. He was going to use the Serenity rules but decided to go with d20 instead. </p><p></p><p>I loved the show and space opera stuff in general so I was really excited. His games focused on more RPing (which is my cup of tea) so I wrote up a page or two of backstory for a swarthy pilot who had played both sides in the war, but was kind of ashamed afterward. </p><p></p><p>The first thing was that the GM was in love with critical failures. They're not as big a deal in M&M since we don't roll all that often, but I crashed the ship not once, but twice, in the handful of sessions because I rolled 1s despite my huge pilot skill bonus. I pointed out that a world where every spaceship had a 5% chance of crashing every time it took off or landed would mean that no one would ride spaceships. </p><p></p><p>That was mearly annoying, but the thing that pushed me over the edge was one of the other players. The GM's roommate PC was based on a character from a movie called Smoking Aces (a movie I've never seen, and now probably never will). He was a big dumb gunner that made Jayne look reserved. Aside from not being my favorite archetype, there wasn't anything inherently wrong with that character. As we played though, things got really annoying. </p><p></p><p>We would get these jobs where everyone would make these elaborate sneaky plans to get the most profit, but his character would nod off and then strap on a rocket-launcher for a stealth mission.</p><p></p><p>The final straw was when we had infiltrated a criminal-owned anti-aircraft bunker (which a PCs younger brother had gotten involved with and asked us to get him out of the gang). We planned out a detailed strategy, but the Smoking Aces character quickly made them all fall apart. Near the end I was riding up an elevator with two guards I'd just stripped (to get their uniforms) and was holding at gun point. </p><p></p><p>The doors open on the room the other character was supposed to secure. He had killed everyone in a bloody massacre out of a horror movie. When he saw us he ripped off random guard's head with his bare hands and roared at the two guards I had captive.</p><p></p><p>The GM had me roll a constitution check which failed, making me simultaneously vomit and literally poop my pants. I pointed out that my character was a war vet and had seen this same character do similar things on other missions. The worst was that the GM decided that the two guards would react the same way I did, and since they weren't wearing pants, all of their "fear" when right on me. </p><p></p><p>The whole table laughed for about a half hour and I tried to smile along with them, but when I got home I emailed the GM and politely said I wouldn't be returning.</p><p>--</p></blockquote><p></p>
[QUOTE="Dodavehu, post: 5443650, member: 72767"] I think I've only left one game. It was about a year ago. I'd been playing in a M&M game with a GM for a couple years and he said he was interested in starting up a side game. This one was based on the Firefly TV show. He was going to use the Serenity rules but decided to go with d20 instead. I loved the show and space opera stuff in general so I was really excited. His games focused on more RPing (which is my cup of tea) so I wrote up a page or two of backstory for a swarthy pilot who had played both sides in the war, but was kind of ashamed afterward. The first thing was that the GM was in love with critical failures. They're not as big a deal in M&M since we don't roll all that often, but I crashed the ship not once, but twice, in the handful of sessions because I rolled 1s despite my huge pilot skill bonus. I pointed out that a world where every spaceship had a 5% chance of crashing every time it took off or landed would mean that no one would ride spaceships. That was mearly annoying, but the thing that pushed me over the edge was one of the other players. The GM's roommate PC was based on a character from a movie called Smoking Aces (a movie I've never seen, and now probably never will). He was a big dumb gunner that made Jayne look reserved. Aside from not being my favorite archetype, there wasn't anything inherently wrong with that character. As we played though, things got really annoying. We would get these jobs where everyone would make these elaborate sneaky plans to get the most profit, but his character would nod off and then strap on a rocket-launcher for a stealth mission. The final straw was when we had infiltrated a criminal-owned anti-aircraft bunker (which a PCs younger brother had gotten involved with and asked us to get him out of the gang). We planned out a detailed strategy, but the Smoking Aces character quickly made them all fall apart. Near the end I was riding up an elevator with two guards I'd just stripped (to get their uniforms) and was holding at gun point. The doors open on the room the other character was supposed to secure. He had killed everyone in a bloody massacre out of a horror movie. When he saw us he ripped off random guard's head with his bare hands and roared at the two guards I had captive. The GM had me roll a constitution check which failed, making me simultaneously vomit and literally poop my pants. I pointed out that my character was a war vet and had seen this same character do similar things on other missions. The worst was that the GM decided that the two guards would react the same way I did, and since they weren't wearing pants, all of their "fear" when right on me. The whole table laughed for about a half hour and I tried to smile along with them, but when I got home I emailed the GM and politely said I wouldn't be returning. -- [/QUOTE]
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